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Why Planescape?
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<blockquote data-quote="Pants" data-source="post: 1254781" data-attributes="member: 8849"><p>TSR could still portray them as evil, malevolent creatures without the often human comicness. Essentially, there's always a chance that you'll run into a Babau who's running a coffee shop somewhere in Sigil. The only difference is, its EVIL coffee. Hearing a Babau say 'Want some evil cream with your evil coffee?' makes them... less malevolent. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>Sure others will disagree with me (as you have) that the humanization of Fiends is a primary draw for Planescape, but Fiends to me, are evil incarnate. Any human emotions they have will be negative emotions, and they will extremely exaggerated compared to a human's.</p><p></p><p><strong></strong></p><p><strong>Hm good point. The Lady fits the 'logic' of PS but the Chosen seem to be uber-NPC's. Although, I will say that if anyone uses either as a slapdown character, then they are being misused. </strong></p><p><strong>Also, The Lady seems kinda Deus Ex Machina to me, the powerful entity that can beat you no matter what. Which is essentially a god, however the Lady takes an active role in rooting out those who piss her off. I have this same problem with the Deities on the realms (who seem to project avatars to the Prime every time someone spills some milk <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> ) and the Dark Powers in Ravenloft. Those are exactly the reasons that I have made deities NOT take an active focus in my Campaign World. I can't stand it.</strong></p><p><strong></strong></p><p><strong>So, if I ever run a PS campaign (and I will... someday) it'll be very different from Canon PS. Very little focus on Sigil at all, no tanar'ri or baatezu and only one Prime.</strong></p></blockquote><p></p>
[QUOTE="Pants, post: 1254781, member: 8849"] TSR could still portray them as evil, malevolent creatures without the often human comicness. Essentially, there's always a chance that you'll run into a Babau who's running a coffee shop somewhere in Sigil. The only difference is, its EVIL coffee. Hearing a Babau say 'Want some evil cream with your evil coffee?' makes them... less malevolent. ;) Sure others will disagree with me (as you have) that the humanization of Fiends is a primary draw for Planescape, but Fiends to me, are evil incarnate. Any human emotions they have will be negative emotions, and they will extremely exaggerated compared to a human's. [b] Hm good point. The Lady fits the 'logic' of PS but the Chosen seem to be uber-NPC's. Although, I will say that if anyone uses either as a slapdown character, then they are being misused. Also, The Lady seems kinda Deus Ex Machina to me, the powerful entity that can beat you no matter what. Which is essentially a god, however the Lady takes an active role in rooting out those who piss her off. I have this same problem with the Deities on the realms (who seem to project avatars to the Prime every time someone spills some milk :rolleyes: ) and the Dark Powers in Ravenloft. Those are exactly the reasons that I have made deities NOT take an active focus in my Campaign World. I can't stand it. So, if I ever run a PS campaign (and I will... someday) it'll be very different from Canon PS. Very little focus on Sigil at all, no tanar'ri or baatezu and only one Prime.[/b] [/QUOTE]
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