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*TTRPGs General
Why Play A Cleric?
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<blockquote data-quote="Phlebas" data-source="post: 4417102" data-attributes="member: 23810"><p>I've always found backgrounds for clerics to be easier than for any other class. all the standard reasons to adventure, plus the fact your god / church has pointed / pushed you in the general direction of the plot. your relationship to your god can be anything from antagonistic to distant</p><p></p><p>Cleric concepts in games i've played / ref'd</p><p></p><p>Priest of challenges - revive worship in neglected god. needs money to re-build temple plus fame to inspire worshippers</p><p></p><p>priest of luck / fire - professional gambler now part of a church heirarchy. however accumulated debts to various powers now keep him moving and mobile</p><p></p><p>Noble Priest of travel & crossroads. Posh 3rd son rebelled against family and followed the less popular route of the god of travelling. normally travels with half an inn on assorted pack animals and a very upmarket idea of 'roughing it'</p><p></p><p>Priest of community. Member of undercover force dedicated to the protection of the state until he discovers that the organisation is not as altruistic as he was lead to believe</p><p></p><p>Priest of Bronze - Primeval deity, and the priest was the last remaining follower keeping the ancient ways alive</p><p></p><p>Pantheonic priest. believes in all the gods and each type of spell comes from a specific deity</p><p></p><p>I've never played a philosophical priest - ie totally removed from a god, or a spirit / shamanic variant, but no reason why you couldn't play that (in any edition) if your DM is happy to allow. depends how it would mesh into the campaign setting though if you go too far away from the stereotypical cleric....</p></blockquote><p></p>
[QUOTE="Phlebas, post: 4417102, member: 23810"] I've always found backgrounds for clerics to be easier than for any other class. all the standard reasons to adventure, plus the fact your god / church has pointed / pushed you in the general direction of the plot. your relationship to your god can be anything from antagonistic to distant Cleric concepts in games i've played / ref'd Priest of challenges - revive worship in neglected god. needs money to re-build temple plus fame to inspire worshippers priest of luck / fire - professional gambler now part of a church heirarchy. however accumulated debts to various powers now keep him moving and mobile Noble Priest of travel & crossroads. Posh 3rd son rebelled against family and followed the less popular route of the god of travelling. normally travels with half an inn on assorted pack animals and a very upmarket idea of 'roughing it' Priest of community. Member of undercover force dedicated to the protection of the state until he discovers that the organisation is not as altruistic as he was lead to believe Priest of Bronze - Primeval deity, and the priest was the last remaining follower keeping the ancient ways alive Pantheonic priest. believes in all the gods and each type of spell comes from a specific deity I've never played a philosophical priest - ie totally removed from a god, or a spirit / shamanic variant, but no reason why you couldn't play that (in any edition) if your DM is happy to allow. depends how it would mesh into the campaign setting though if you go too far away from the stereotypical cleric.... [/QUOTE]
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Why Play A Cleric?
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