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General Tabletop Discussion
*Dungeons & Dragons
Why play a low-level Fighter when the Barbarian is so much better?
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<blockquote data-quote="I'm A Banana" data-source="post: 6365243" data-attributes="member: 2067"><p>To echo the general sentiment: 5e, like 4e before it, is balanced around the assumption that you will have 6-8 encounters per full rest (though it seems to presume you'll have that in maybe 3-4 hours of play instead of, well, 6-8 hours of play). </p><p></p><p>For those who have significantly fewer encounters, classes with full-rest-limited abilities (like barbarians and spellcasters) are going to seem more powerful, as they don't ever have to suffer the down time that their ability balance assumes.</p><p></p><p>I am fairly confident the DMG is going to have guidelines around changing that pacing up, but RAW presumes that classes like the fighter and rouge are consistent, while classes like the wizard, cleric, and barbarian are swingy -- higher highs, lower lows.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6365243, member: 2067"] To echo the general sentiment: 5e, like 4e before it, is balanced around the assumption that you will have 6-8 encounters per full rest (though it seems to presume you'll have that in maybe 3-4 hours of play instead of, well, 6-8 hours of play). For those who have significantly fewer encounters, classes with full-rest-limited abilities (like barbarians and spellcasters) are going to seem more powerful, as they don't ever have to suffer the down time that their ability balance assumes. I am fairly confident the DMG is going to have guidelines around changing that pacing up, but RAW presumes that classes like the fighter and rouge are consistent, while classes like the wizard, cleric, and barbarian are swingy -- higher highs, lower lows. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Why play a low-level Fighter when the Barbarian is so much better?
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