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Why play a low-level Fighter when the Barbarian is so much better?
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<blockquote data-quote="Sacrosanct" data-source="post: 6365447" data-attributes="member: 15700"><p>Did you even read my example? Because it very much illustrates how "by the book", an easy encounter is not trival, nor do the PCs just walk all over it. I gave a few examples of how the kobolds use tactics and their lair to make a mess of things for the party.</p><p></p><p></p><p></p><p>Firstly, you told me to actually go read the DM guidelines and said 6-8 was a myth. Well, is seems of the two of us, I was the one who read them and not you, because the actual text directly proved your claim wrong.</p><p></p><p>Secondly, rarely does actual play actually mirror those recommended encounters per day. I've never seen players go, "Well, we've hit X encounters per day and met our Y XP cap per day, so time to rest!" Short and long rests have been dictated <em>solely </em>on the availability of such during actual game play, and not a metagame mechanic. Sometimes the rested after 2 encounters. Sometimes they had a dozen before they could find a place to rest.</p><p></p><p>But all of this is beside the point that is, "If you skip encounters there were expected of you to have, you can't make a valued assessment of one classes power/functionality over another because it's you who is changing the expected mode of play, particularly if you're using limited power/per day abilities in that assessment."</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6365447, member: 15700"] Did you even read my example? Because it very much illustrates how "by the book", an easy encounter is not trival, nor do the PCs just walk all over it. I gave a few examples of how the kobolds use tactics and their lair to make a mess of things for the party. Firstly, you told me to actually go read the DM guidelines and said 6-8 was a myth. Well, is seems of the two of us, I was the one who read them and not you, because the actual text directly proved your claim wrong. Secondly, rarely does actual play actually mirror those recommended encounters per day. I've never seen players go, "Well, we've hit X encounters per day and met our Y XP cap per day, so time to rest!" Short and long rests have been dictated [I]solely [/I]on the availability of such during actual game play, and not a metagame mechanic. Sometimes the rested after 2 encounters. Sometimes they had a dozen before they could find a place to rest. But all of this is beside the point that is, "If you skip encounters there were expected of you to have, you can't make a valued assessment of one classes power/functionality over another because it's you who is changing the expected mode of play, particularly if you're using limited power/per day abilities in that assessment." [/QUOTE]
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Community
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Why play a low-level Fighter when the Barbarian is so much better?
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