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General Tabletop Discussion
*Dungeons & Dragons
Why play a low-level Fighter when the Barbarian is so much better?
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<blockquote data-quote="MerricB" data-source="post: 6365575" data-attributes="member: 3586"><p>True.</p><p></p><p></p><p></p><p>Although true, I don't think it comes up that much.</p><p></p><p></p><p></p><p>This seems wrong to me: Fighters start with Chain Mail + Shield. AC 18. Barbarians can't wear chain-mail. If they're buying armour, Barbarians have the least starting money except for monks - their starting package doesn't even have armour! Hide+shield would give them AC 16 - the same as unarmoured. (Assuming Str 16, Dex 14, Con 14).</p><p></p><p>At higher levels, fighters will probably keep 1-2 points above the barbarian in armour.</p><p></p><p></p><p></p><p>A dueling fighter gets the extra damage all the time. The half damage (from weapons only, btw) is really nice, though. It sort of makes up for the poor AC - which is made even worse by Reckless Attack. Of course, the fighter might just go for extra AC instead of damage, or go for that +2 to hit with archery.</p><p></p><p></p><p></p><p>Only at low-mid levels? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> (Yes, it's likely to be all the time!)</p><p></p><p></p><p></p><p>This feature kicks in at 9th level. It adds one extra die of damage. Meanwhile, the "basic" fighter has been gaining 19-20 criticals from 3rd level. </p><p></p><p>You've now twice said that they apply at the same levels: they don't. Have a look again - the Champion gains improved critical at <strong>3rd level</strong>.</p><p></p><p></p><p></p><p>Also Second Wind 1/rest and Action Surge 1/rest. Which can be pretty significant.</p><p></p><p></p><p></p><p>Part of the trick is that there isn't one fighter - or even three - there are a lot of them, depending on which fighting style you follow and which martial archetype you select. Being skilled in archery - which is +2 to attack - is a fair way from what the Barbarian does. A human fighter at first level can take the Two-Weapon Fighting style and the Dual Wielder feat and be attacking twice a turn at +5 (1d8+3) with both attacks and a AC of 17 in chainmail - with no Dex bonus to speak of!</p><p></p><p>Your first level human barbarian is +5 (1d12+5) when raging, and a AC of 14. I'm not sure which feat they'd take.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 6365575, member: 3586"] True. Although true, I don't think it comes up that much. This seems wrong to me: Fighters start with Chain Mail + Shield. AC 18. Barbarians can't wear chain-mail. If they're buying armour, Barbarians have the least starting money except for monks - their starting package doesn't even have armour! Hide+shield would give them AC 16 - the same as unarmoured. (Assuming Str 16, Dex 14, Con 14). At higher levels, fighters will probably keep 1-2 points above the barbarian in armour. A dueling fighter gets the extra damage all the time. The half damage (from weapons only, btw) is really nice, though. It sort of makes up for the poor AC - which is made even worse by Reckless Attack. Of course, the fighter might just go for extra AC instead of damage, or go for that +2 to hit with archery. Only at low-mid levels? ;) (Yes, it's likely to be all the time!) This feature kicks in at 9th level. It adds one extra die of damage. Meanwhile, the "basic" fighter has been gaining 19-20 criticals from 3rd level. You've now twice said that they apply at the same levels: they don't. Have a look again - the Champion gains improved critical at [b]3rd level[/b]. Also Second Wind 1/rest and Action Surge 1/rest. Which can be pretty significant. Part of the trick is that there isn't one fighter - or even three - there are a lot of them, depending on which fighting style you follow and which martial archetype you select. Being skilled in archery - which is +2 to attack - is a fair way from what the Barbarian does. A human fighter at first level can take the Two-Weapon Fighting style and the Dual Wielder feat and be attacking twice a turn at +5 (1d8+3) with both attacks and a AC of 17 in chainmail - with no Dex bonus to speak of! Your first level human barbarian is +5 (1d12+5) when raging, and a AC of 14. I'm not sure which feat they'd take. Cheers! [/QUOTE]
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Why play a low-level Fighter when the Barbarian is so much better?
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