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General Tabletop Discussion
*Dungeons & Dragons
Why play a low-level Fighter when the Barbarian is so much better?
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<blockquote data-quote="KarinsDad" data-source="post: 6366388" data-attributes="member: 2011"><p>I did not say that it was not faster paced.</p><p></p><p>I said that martial types with 2 or more attacks per round will hog table time.</p><p></p><p>It really is inevitable. You can claim that you roll 3 attacks at the same time, but I think you are exaggerating. And even if you can do it (being super awesome like you claim <img src="http://www.enworld.org/forum/images/smilies/laugh.png"  class="smilie" loading="lazy" alt=":lol:" title="Laughing    :lol:" data-shortname=":lol:" />), most people do not because they will have decision points between attacks in combat.</p><p></p><p></p><p>Let's look at that in a common scenario to illustrate why I think that:</p><p></p><p>Your 5th level Fighter is squaring off against an Orc.</p><p></p><p>You decide to attack the Orc first. Some players will say I attack the Orc. They then grab a D20, roll it, see if they hit, if they do hit, they then grab damage dice and roll it, see if they kill the Orc, at that point, decide which next foe to attack, if the Orc was killed and there is no adjacent foe, they move their miniature (if using miniatures), grab a D20, roll it, see if they hit, if they do hit, they then grab damage dice and roll it, see if they killed the next foe. If they do not kill the next foe, they then decide whether they want to use an Action Surge to attack that foe again. If they did kill that foe on their second attack, they then decide whether they want to use an Action Surge to attack a third foe, possibly move and attack. If they have movement remaining, they then possibly move their miniature, potentially for a second or third time.</p><p></p><p>I do not know too many players who will say "I attack the Orc with the blue dice, if I kill him, I'll move over and attack this other Orc over here with the green dice, if I don't kill him the first Orc..." all before they even pick up or roll the dice. Color coordinate dice or not, rolling both D20 and damage at the same time or not, most situations like these are handled sequentially. First attack, see result. Second attack, see result. Potential third attack.</p><p></p><p>In many circumstances like this, people often do not roll all of the D20s simultaneously since they have to then declare what colored diced is doing what, and how that changes if a guy drops or not.</p><p></p><p>So no, I do not believe your claim about how fast fighters are. Been gaming for many decades and players just do not do that.</p><p></p><p></p><p>I do have some players who roll both attack and damage at the same time and that probably happens a lot at some tables.</p><p></p><p>I have more players who roll to hit first, find out if it hits, then they roll damage. No matter how often I ask them to roll both to hit and damage at the same time, they invariably forget or do not want to do so.</p><p></p><p></p><p>On the other hand, the wizard casting the Fire Bolt round after round after round. Each time, he picks up the dice, rolls to hit and damage, and then decides to move or not. Done.</p><p></p><p>Sorry, there is no way that you are going to convince me that the player of the fighter takes less real time. He has more attacks and hence, more decision points. Nope, nope, don't believe you. <img src="http://www.enworld.org/forum/images/smilies/glasses.png"  class="smilie" loading="lazy" alt="B-)" title="Glasses    B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6366388, member: 2011"] I did not say that it was not faster paced. I said that martial types with 2 or more attacks per round will hog table time. It really is inevitable. You can claim that you roll 3 attacks at the same time, but I think you are exaggerating. And even if you can do it (being super awesome like you claim :lol:), most people do not because they will have decision points between attacks in combat. Let's look at that in a common scenario to illustrate why I think that: Your 5th level Fighter is squaring off against an Orc. You decide to attack the Orc first. Some players will say I attack the Orc. They then grab a D20, roll it, see if they hit, if they do hit, they then grab damage dice and roll it, see if they kill the Orc, at that point, decide which next foe to attack, if the Orc was killed and there is no adjacent foe, they move their miniature (if using miniatures), grab a D20, roll it, see if they hit, if they do hit, they then grab damage dice and roll it, see if they killed the next foe. If they do not kill the next foe, they then decide whether they want to use an Action Surge to attack that foe again. If they did kill that foe on their second attack, they then decide whether they want to use an Action Surge to attack a third foe, possibly move and attack. If they have movement remaining, they then possibly move their miniature, potentially for a second or third time. I do not know too many players who will say "I attack the Orc with the blue dice, if I kill him, I'll move over and attack this other Orc over here with the green dice, if I don't kill him the first Orc..." all before they even pick up or roll the dice. Color coordinate dice or not, rolling both D20 and damage at the same time or not, most situations like these are handled sequentially. First attack, see result. Second attack, see result. Potential third attack. In many circumstances like this, people often do not roll all of the D20s simultaneously since they have to then declare what colored diced is doing what, and how that changes if a guy drops or not. So no, I do not believe your claim about how fast fighters are. Been gaming for many decades and players just do not do that. I do have some players who roll both attack and damage at the same time and that probably happens a lot at some tables. I have more players who roll to hit first, find out if it hits, then they roll damage. No matter how often I ask them to roll both to hit and damage at the same time, they invariably forget or do not want to do so. On the other hand, the wizard casting the Fire Bolt round after round after round. Each time, he picks up the dice, rolls to hit and damage, and then decides to move or not. Done. Sorry, there is no way that you are going to convince me that the player of the fighter takes less real time. He has more attacks and hence, more decision points. Nope, nope, don't believe you. B-) [/QUOTE]
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Why play a low-level Fighter when the Barbarian is so much better?
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