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Why play a low-level Fighter when the Barbarian is so much better?
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<blockquote data-quote="Blackbrrd" data-source="post: 6366418" data-attributes="member: 63962"><p>I partly agree with you, especially when it comes to the dice rolling. I still can't get myself to roll hit/damage at the same time. </p><p></p><p>I don't agree when it comes to the conclusion. If I was playing a Wizard at level 11+ (since you mention three attacks), you have quite a lot of spells known (28+5 cantrips), and lots of spell slots (15). You have a single decision to make, but it's probably a lot more complex than the deceision for the Fighter. Using a Cantrip repeatedly sounds like a no-brainer encounter that doesn't take a lot of time for the Fighter either. If it's a more dangerous encounter you really have to think to maximize the Wizards potential, much more so than the Fighter, deciding what spell slots to blow, and you have a lot of them. Also, the multiple target spells triggers a lot of saving throws. Pretty sure that a Fighter takes less time in that scenario, while the first scenario is something that is going to be quick for both.</p><p></p><p>... It probably depends more on the player though. A fast player can be very quick even if playing a Wizard (or a Codzilla from 3.5, which I did). I must say that the medium fast player was quicker than me (and I am a fast player) since he just played a high-crit power attacking Fighter, and I played a cleric type (Solamnic knight prestige class mess). I just had so many options that I sometimes got stuck in a complex decision making loop.</p><p></p><p>The main thing about the Wizard is that the decisions can often be done out-of-turn, while the thing is that takes time for the Fighter, the rolls and deceisions in between the rolls is what is taking the time. On the other hand, rolling 40d6 damage for Meteor Strike is going to take some time, together with the saves for everyone in the 4x40' diameter columns. (Sure you can average the damage, but if so, you can for the Fighter's damage as well).</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6366418, member: 63962"] I partly agree with you, especially when it comes to the dice rolling. I still can't get myself to roll hit/damage at the same time. I don't agree when it comes to the conclusion. If I was playing a Wizard at level 11+ (since you mention three attacks), you have quite a lot of spells known (28+5 cantrips), and lots of spell slots (15). You have a single decision to make, but it's probably a lot more complex than the deceision for the Fighter. Using a Cantrip repeatedly sounds like a no-brainer encounter that doesn't take a lot of time for the Fighter either. If it's a more dangerous encounter you really have to think to maximize the Wizards potential, much more so than the Fighter, deciding what spell slots to blow, and you have a lot of them. Also, the multiple target spells triggers a lot of saving throws. Pretty sure that a Fighter takes less time in that scenario, while the first scenario is something that is going to be quick for both. ... It probably depends more on the player though. A fast player can be very quick even if playing a Wizard (or a Codzilla from 3.5, which I did). I must say that the medium fast player was quicker than me (and I am a fast player) since he just played a high-crit power attacking Fighter, and I played a cleric type (Solamnic knight prestige class mess). I just had so many options that I sometimes got stuck in a complex decision making loop. The main thing about the Wizard is that the decisions can often be done out-of-turn, while the thing is that takes time for the Fighter, the rolls and deceisions in between the rolls is what is taking the time. On the other hand, rolling 40d6 damage for Meteor Strike is going to take some time, together with the saves for everyone in the 4x40' diameter columns. (Sure you can average the damage, but if so, you can for the Fighter's damage as well). [/QUOTE]
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Why play a low-level Fighter when the Barbarian is so much better?
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