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Why play a low-level Fighter when the Barbarian is so much better?
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<blockquote data-quote="TheGorramBatman" data-source="post: 6366498" data-attributes="member: 6778804"><p>Back on topic:</p><p></p><p>I'm becoming more and more impressed with Battlemaster Fighter. A handful of the maneuvers are probably outright crap, but they've got some interesting options which neither take an actual action (most are done as a part of a normal swing) and reward a bit of extra damage.</p><p></p><p>I'd like to point out some very interesting language in a good number of these maneuvers (also interesting for the wording of the Paladin's Divine Smite feature).</p><p></p><p><strong>"When you hit..."</strong></p><p></p><p>This crops up a lot. When. You. Hit.</p><p></p><p>Not when you declare an attack action. Not when you make an attack roll. When you hit.</p><p></p><p>Now on to critical hits:</p><p></p><p><strong>...if the attack involves other damage dice, such as from the Rogue's Sneak Attack feature, roll those dice twice as well."</strong></p><p></p><p>When you hit... roll those dice twice as well.</p><p></p><p>The Battlemaster (and Paladin with Divine Smite) is in a fairly unique position of being able to add more dice to a roll <em>after</em> it has come up as a critical hit.</p><p></p><p>So. So long as you've got maneuver dice in reserve (or spell slots) on any given crit you can decide to use a maneuver (or Divine Smite) and add twice the damage to the roll in addition to any other effects provided.</p><p></p><p>In practice, much more interesting for the Paladin, but I think it has some serious implications for the Battlemaster as well.</p><p></p><p>I enjoy the Barbarian class features, but between this, Second Wind, Action Surge, and Fighting Style I certainly wouldn't count the Battlemaster Fighter as a clear loser in this comparison.</p><p></p><p>Edit: The Divine Smite feature is particularly worrisome with the <strong>"When you hit ...roll those dice twice as well."</strong> pairing. Being able to sacrifice slots on the fly for an equivalent number of bonus d8's (+1d8 past 11th level) gives the Paladin remarkable burst on any crit they happen upon. I have no idea how powerful adding 2 - 12d8 to every applicable crit will be, but it sounds significant. We'll see how that works out.</p></blockquote><p></p>
[QUOTE="TheGorramBatman, post: 6366498, member: 6778804"] Back on topic: I'm becoming more and more impressed with Battlemaster Fighter. A handful of the maneuvers are probably outright crap, but they've got some interesting options which neither take an actual action (most are done as a part of a normal swing) and reward a bit of extra damage. I'd like to point out some very interesting language in a good number of these maneuvers (also interesting for the wording of the Paladin's Divine Smite feature). [B]"When you hit..."[/B] This crops up a lot. When. You. Hit. Not when you declare an attack action. Not when you make an attack roll. When you hit. Now on to critical hits: [B]...if the attack involves other damage dice, such as from the Rogue's Sneak Attack feature, roll those dice twice as well."[/B] When you hit... roll those dice twice as well. The Battlemaster (and Paladin with Divine Smite) is in a fairly unique position of being able to add more dice to a roll [I]after[/I] it has come up as a critical hit. So. So long as you've got maneuver dice in reserve (or spell slots) on any given crit you can decide to use a maneuver (or Divine Smite) and add twice the damage to the roll in addition to any other effects provided. In practice, much more interesting for the Paladin, but I think it has some serious implications for the Battlemaster as well. I enjoy the Barbarian class features, but between this, Second Wind, Action Surge, and Fighting Style I certainly wouldn't count the Battlemaster Fighter as a clear loser in this comparison. Edit: The Divine Smite feature is particularly worrisome with the [b]"When you hit ...roll those dice twice as well."[/b] pairing. Being able to sacrifice slots on the fly for an equivalent number of bonus d8's (+1d8 past 11th level) gives the Paladin remarkable burst on any crit they happen upon. I have no idea how powerful adding 2 - 12d8 to every applicable crit will be, but it sounds significant. We'll see how that works out. [/QUOTE]
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Why play a low-level Fighter when the Barbarian is so much better?
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