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General Tabletop Discussion
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Why play a low-level Fighter when the Barbarian is so much better?
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<blockquote data-quote="KarinsDad" data-source="post: 6366547" data-attributes="member: 2011"><p>I see the exact opposite.</p><p></p><p>Initiative is now King compared to 4E.</p><p></p><p></p><p>In 4E, combats tended to last 4 to 6 rounds (more in grinds). So yes, order was important, but not critically so.</p><p></p><p>In 5E, combats tend to last 1 to 3 rounds. Now, initiative is crucially important, even beyond round one.</p><p></p><p>The reason is that combat is so short and monsters are often killed in one or two blows. As an example:</p><p></p><p>PCs have 80% chance to hit. Monsters have 50% chance to hit. Two hits kill a PC or a monster. Both sides focus fire.</p><p></p><p>Every full two points kills a foe. So, one foe is killed at 2.0, a second at 4.0, etc. 1.9 is just injured.</p><p></p><p></p><p>All PCs win init:</p><p></p><p>Round one:</p><p></p><p>P1 through P5 attack. 4.0 total hits. 2 of 5 monsters are down.</p><p>M1 through M3 attack. 1.5 total hits. 0 of 5 PCs are down.</p><p></p><p>Round two:</p><p></p><p>P1 through P5 attack. 8.0 total hits. 4 of 5 monsters are down.</p><p>M1 through M1 attack. 2.0 total hits. 1 of 5 PCs are down.</p><p></p><p>Round three: Last monster dead.</p><p></p><p></p><p>Compared with all of the monsters winning init:</p><p></p><p>Round one:</p><p></p><p>M1 through M5 attack. 2.5 total hits. 1 of 5 PCs are down.</p><p>P1 through P4 attack. 3.2 total hits. 1 of 5 monsters are down.</p><p></p><p>Round two:</p><p></p><p>M1 through M4 attack. 4.5 total hits. 2 of 5 PCs are down.</p><p>P1 through P3 attack. 5.6 total hits. 2 of 5 monsters are down.</p><p></p><p>Round three:</p><p></p><p>M1 through M3 attack. 6.0 total hits. 3 of 5 PCs are down.</p><p>P1 through P2 attack. 7.2 total hits. 3 of 5 monsters are down.</p><p></p><p>Round four:</p><p></p><p>M1 through M2 attack. 7.0 total hits. 3 of 5 PCs are down.</p><p>P1 through P2 attack. 8.8 total hits. 4 of 5 monsters are down.</p><p></p><p>Round five:</p><p></p><p>M1 through M1 attack. 7.5 total hits. 3 of 5 PCs are down.</p><p>P1 through P2 attack. 10.2 total hits. All monsters are down.</p><p></p><p></p><p>In the first encounter, 1 PC went down, none others injured. In the second, 3 PCs went down, 1 other PC injured.</p><p></p><p></p><p>Now, this is a very simplistic example and heavily extremed with regard to init, but it illustrates the point. The more PCs win init in 5E where they have a high chance of hitting and the monsters typically have less of a chance of hitting, the PCs wipe up encounter.</p><p></p><p></p><p>Sorry, but Init is King in 5E. Along with Group Stealth checks and surprise. Adding a surprise round to this is huge.</p><p></p><p>Hence, Dex is huge.</p><p></p><p>The Starter Set should have taught a lot of people this about 5E.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6366547, member: 2011"] I see the exact opposite. Initiative is now King compared to 4E. In 4E, combats tended to last 4 to 6 rounds (more in grinds). So yes, order was important, but not critically so. In 5E, combats tend to last 1 to 3 rounds. Now, initiative is crucially important, even beyond round one. The reason is that combat is so short and monsters are often killed in one or two blows. As an example: PCs have 80% chance to hit. Monsters have 50% chance to hit. Two hits kill a PC or a monster. Both sides focus fire. Every full two points kills a foe. So, one foe is killed at 2.0, a second at 4.0, etc. 1.9 is just injured. All PCs win init: Round one: P1 through P5 attack. 4.0 total hits. 2 of 5 monsters are down. M1 through M3 attack. 1.5 total hits. 0 of 5 PCs are down. Round two: P1 through P5 attack. 8.0 total hits. 4 of 5 monsters are down. M1 through M1 attack. 2.0 total hits. 1 of 5 PCs are down. Round three: Last monster dead. Compared with all of the monsters winning init: Round one: M1 through M5 attack. 2.5 total hits. 1 of 5 PCs are down. P1 through P4 attack. 3.2 total hits. 1 of 5 monsters are down. Round two: M1 through M4 attack. 4.5 total hits. 2 of 5 PCs are down. P1 through P3 attack. 5.6 total hits. 2 of 5 monsters are down. Round three: M1 through M3 attack. 6.0 total hits. 3 of 5 PCs are down. P1 through P2 attack. 7.2 total hits. 3 of 5 monsters are down. Round four: M1 through M2 attack. 7.0 total hits. 3 of 5 PCs are down. P1 through P2 attack. 8.8 total hits. 4 of 5 monsters are down. Round five: M1 through M1 attack. 7.5 total hits. 3 of 5 PCs are down. P1 through P2 attack. 10.2 total hits. All monsters are down. In the first encounter, 1 PC went down, none others injured. In the second, 3 PCs went down, 1 other PC injured. Now, this is a very simplistic example and heavily extremed with regard to init, but it illustrates the point. The more PCs win init in 5E where they have a high chance of hitting and the monsters typically have less of a chance of hitting, the PCs wipe up encounter. Sorry, but Init is King in 5E. Along with Group Stealth checks and surprise. Adding a surprise round to this is huge. Hence, Dex is huge. The Starter Set should have taught a lot of people this about 5E. [/QUOTE]
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Why play a low-level Fighter when the Barbarian is so much better?
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