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Why play a pact blade warlock?
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<blockquote data-quote="Samurai" data-source="post: 6353598" data-attributes="member: 3850"><p>Exactly right. I don't think people are grasping the difficulties of trying to use ranged attacks when an enemy is in melee with you. Sure, it doesn't provoke an AoO anymore, but you have disadvantage on all your ranged attacks, whether they are magical or mundane. And you can't just step back 5' anymore, there is no 5' step. Unless you are a Rogue, you'll need to spend your Action to disengage, which means no spell being cast that round. Or you can use your Move to just move away and take an AoO, effectively giving the enemy an additional attack each round. And the enemy can just follow you and re-enter melee on its turn again. So unless you want practically all your attacks after round 1 to be at Disadvantage (which would be very, very frustrating as you miss each attack), you'd better have some melee options as well, even if they aren't quite as good as your ranged options.</p></blockquote><p></p>
[QUOTE="Samurai, post: 6353598, member: 3850"] Exactly right. I don't think people are grasping the difficulties of trying to use ranged attacks when an enemy is in melee with you. Sure, it doesn't provoke an AoO anymore, but you have disadvantage on all your ranged attacks, whether they are magical or mundane. And you can't just step back 5' anymore, there is no 5' step. Unless you are a Rogue, you'll need to spend your Action to disengage, which means no spell being cast that round. Or you can use your Move to just move away and take an AoO, effectively giving the enemy an additional attack each round. And the enemy can just follow you and re-enter melee on its turn again. So unless you want practically all your attacks after round 1 to be at Disadvantage (which would be very, very frustrating as you miss each attack), you'd better have some melee options as well, even if they aren't quite as good as your ranged options. [/QUOTE]
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Why play a pact blade warlock?
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