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Why play a Ranger?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 198143" data-attributes="member: 1165"><p>I'll switch from ranger to fighter when fighters get Hide, Move Silently, Listen and Spot as class skills. The fighter will also need at least 4 skill points per level to get them.</p><p></p><p>The ranger is less combat-capable than the fighter, but he does get those cool class skills. The ability to <strong>never be surprised</strong> cannot be underestimated. Getting ambushed by a creature with Improved Grab (and maybe Swallow Whole) is not pleasant. Getting ambushed by a bugbear fighter/rogue is not pleasant. Getting ambushed by a wizard (with a Hold Monster spell) is not pleasant.</p><p></p><p>The paladin is also less combat-capable than the fighter, but I rarely see people say "dump the paladin and replace with fighter/cleric with Righteous Might."</p><p></p><p>As for the ranger concept, there are many, and not all involve two-weapon fighting. If you don't want to fight with two weapons, then don't use two weapons. You're giving up a class feature, just like a wizard who gives up on taking a familiar.</p><p></p><p>Rangers are, generally, people skilled at woodscraft (Hide, Track, etc) and fighting, who wear lighter armor for the extra mobility. Many but not all are archers. Some even fight with two weapons. Some are hunters, some are bounty hunters, some have been forced from civilization but have a good grip on their temper <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> Some use only short swords, others use a bastard sword - in both hands. You don't need to follow the example given in the Player's Handbook and DMG.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 198143, member: 1165"] I'll switch from ranger to fighter when fighters get Hide, Move Silently, Listen and Spot as class skills. The fighter will also need at least 4 skill points per level to get them. The ranger is less combat-capable than the fighter, but he does get those cool class skills. The ability to [b]never be surprised[/b] cannot be underestimated. Getting ambushed by a creature with Improved Grab (and maybe Swallow Whole) is not pleasant. Getting ambushed by a bugbear fighter/rogue is not pleasant. Getting ambushed by a wizard (with a Hold Monster spell) is not pleasant. The paladin is also less combat-capable than the fighter, but I rarely see people say "dump the paladin and replace with fighter/cleric with Righteous Might." As for the ranger concept, there are many, and not all involve two-weapon fighting. If you don't want to fight with two weapons, then don't use two weapons. You're giving up a class feature, just like a wizard who gives up on taking a familiar. Rangers are, generally, people skilled at woodscraft (Hide, Track, etc) and fighting, who wear lighter armor for the extra mobility. Many but not all are archers. Some even fight with two weapons. Some are hunters, some are bounty hunters, some have been forced from civilization but have a good grip on their temper :-) Some use only short swords, others use a bastard sword - in both hands. You don't need to follow the example given in the Player's Handbook and DMG. [/QUOTE]
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