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<blockquote data-quote="Hussar" data-source="post: 5384190" data-attributes="member: 22779"><p>The main reason I don't like MMO's is they are so bloody slow. It takes so long to gain any degree of freedom that I just can't be bothered. Granted, my two experiences into MMO's were Ultima Online and Everquest circa 2000-2001. I spent hours just getting a few levels so I could wander around and look at stuff.</p><p></p><p>I mean, they had these (for the time) gorgeously rendered worlds with all sorts of stuff to see. I wanted to just wander around, look at stuff and talk to the NPC's. But, every time I went into a more dangerous part of the world, I got killed by stuff that was virtually impossible to run away from. That and the day/night cycle in Everquest was just so limiting - I spent so much time wandering around in the dark. Oooh fun. Not.</p><p></p><p>So, I wind up spending hours and hours doing crap I don't want to do - grinding levels - just to get to the barely competent level of where I can finally do what I want to do - engage the world, spend a very short time wandering around the parts of the world that I can finally safely see, then I have to do it all over again.</p><p></p><p>No thanks. Not for me. I don't play games to do stuff I don't want to do. I don't do it in RPG's, and I'm certainly not going to do it in a video game. </p><p></p><p>Life is too short to play games you don't like.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5384190, member: 22779"] The main reason I don't like MMO's is they are so bloody slow. It takes so long to gain any degree of freedom that I just can't be bothered. Granted, my two experiences into MMO's were Ultima Online and Everquest circa 2000-2001. I spent hours just getting a few levels so I could wander around and look at stuff. I mean, they had these (for the time) gorgeously rendered worlds with all sorts of stuff to see. I wanted to just wander around, look at stuff and talk to the NPC's. But, every time I went into a more dangerous part of the world, I got killed by stuff that was virtually impossible to run away from. That and the day/night cycle in Everquest was just so limiting - I spent so much time wandering around in the dark. Oooh fun. Not. So, I wind up spending hours and hours doing crap I don't want to do - grinding levels - just to get to the barely competent level of where I can finally do what I want to do - engage the world, spend a very short time wandering around the parts of the world that I can finally safely see, then I have to do it all over again. No thanks. Not for me. I don't play games to do stuff I don't want to do. I don't do it in RPG's, and I'm certainly not going to do it in a video game. Life is too short to play games you don't like. [/QUOTE]
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