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<blockquote data-quote="nedjer" data-source="post: 5387971" data-attributes="member: 83796"><p>I'm fairly confident he's not wrong. The trivial amount of basic arithmetic, (so often described as maths), involved in both kinds of RPG are not particularly effective measures of which skills a game uses, or an especially effective way to teach arithmetical or mathematical skills.</p><p></p><p>The skills in RPGs depend on the design and on open-ended, player choice gameplay that engages critical thinking, problem-solving and further skills well beyond anything found in any computer game.</p><p></p><p>The reason for this seems to be that, so far, sticking together all the computer power we can muster has allowed us to simulate a part of a mouse's brain operating for under 30 seconds. Even the dozy fighter at the end of the table uses more skills at the tabletop.</p></blockquote><p></p>
[QUOTE="nedjer, post: 5387971, member: 83796"] I'm fairly confident he's not wrong. The trivial amount of basic arithmetic, (so often described as maths), involved in both kinds of RPG are not particularly effective measures of which skills a game uses, or an especially effective way to teach arithmetical or mathematical skills. The skills in RPGs depend on the design and on open-ended, player choice gameplay that engages critical thinking, problem-solving and further skills well beyond anything found in any computer game. The reason for this seems to be that, so far, sticking together all the computer power we can muster has allowed us to simulate a part of a mouse's brain operating for under 30 seconds. Even the dozy fighter at the end of the table uses more skills at the tabletop. [/QUOTE]
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