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Why play human?
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<blockquote data-quote="Grue" data-source="post: 5120816" data-attributes="member: 11989"><p>Heh...well more feat slots available in the 7th plus range mitigates the bonus feat advantage.</p><p></p><p>The extra skill point...skill points are a bit rarer. A lot depends on play style (both of the pc and the dm) as well as what sort of character you're playing. Between the party's rogue and wizard, most skill checks should be covered. Leaving skill points for those skills you need for prereqs and 'must-have' skill checks.</p><p></p><p>In my experience skill boosting magic items are more common rewards at the lower levels, and if you're game allows crafting...not all that hard to get if you feel the need to shore up a skill check. Add in the changes to the headband of intellect and the +1 skill point per level isn't what I'd consider a vastly superior option over certain race and class combos. As pointed out, humans are generalists, IME a half-orc generally makes a better barbarian, a dwarf a better cleric, halfling a rogue, and gnome an illusion based sorceror<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>At lower levels low light or darkvision advantage is not insignificant if you are playing with a rat bastard dm. As well as the racial skill bonuses at lower levels I've noticed can be helpful to some builds (the half-orc's intimidate for one). As is, I'd say the races are a bit more equal than they were under 3.5.</p></blockquote><p></p>
[QUOTE="Grue, post: 5120816, member: 11989"] Heh...well more feat slots available in the 7th plus range mitigates the bonus feat advantage. The extra skill point...skill points are a bit rarer. A lot depends on play style (both of the pc and the dm) as well as what sort of character you're playing. Between the party's rogue and wizard, most skill checks should be covered. Leaving skill points for those skills you need for prereqs and 'must-have' skill checks. In my experience skill boosting magic items are more common rewards at the lower levels, and if you're game allows crafting...not all that hard to get if you feel the need to shore up a skill check. Add in the changes to the headband of intellect and the +1 skill point per level isn't what I'd consider a vastly superior option over certain race and class combos. As pointed out, humans are generalists, IME a half-orc generally makes a better barbarian, a dwarf a better cleric, halfling a rogue, and gnome an illusion based sorceror:). At lower levels low light or darkvision advantage is not insignificant if you are playing with a rat bastard dm. As well as the racial skill bonuses at lower levels I've noticed can be helpful to some builds (the half-orc's intimidate for one). As is, I'd say the races are a bit more equal than they were under 3.5. [/QUOTE]
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