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<blockquote data-quote="Matthias" data-source="post: 5902987" data-attributes="member: 3625"><p>I play Pathfinder because for me, it had tons of more appeal than 4E D&D. PF is what 4th Edition should have been. PF did not walk down the Tabletop MMO road that 4E did, but took the best parts of D&D 3.5 and added more toys for every class. Here are three things I love about Pathfinder:</p><p></p><p>(1) Every class in pathfinder has more 'goodies' and 'toys' to play with. Fighter is more than just a collection of feats with good BAB and HP; it has weapon and armor abilities, resistance to fear, and other goodies. Paladin, Barbarian, Sorcerer, Wizard, all got more toys.</p><p></p><p>(2) Pathfinder's combat is more elegant. Special attacks such as bull rushes, grappling, disarming, etc. are all unified under a "combat maneuver" which functions off every character's Combat Maneuver Bonus (and rolls against victims' Combat Maneuver Defense) both of which are separate from the usual BAB and Armor Class. </p><p></p><p>(3) Pathfinder's core rulebook by itself came with a heck of a lot more feats to play with, than any version of D&D 3.0 or 3.5's player's handbook. This combined with #1 made PCs superbly customizable, even if all a gaming group has is the core rulebook, it will be a while before they run out of unique character builds.</p></blockquote><p></p>
[QUOTE="Matthias, post: 5902987, member: 3625"] I play Pathfinder because for me, it had tons of more appeal than 4E D&D. PF is what 4th Edition should have been. PF did not walk down the Tabletop MMO road that 4E did, but took the best parts of D&D 3.5 and added more toys for every class. Here are three things I love about Pathfinder: (1) Every class in pathfinder has more 'goodies' and 'toys' to play with. Fighter is more than just a collection of feats with good BAB and HP; it has weapon and armor abilities, resistance to fear, and other goodies. Paladin, Barbarian, Sorcerer, Wizard, all got more toys. (2) Pathfinder's combat is more elegant. Special attacks such as bull rushes, grappling, disarming, etc. are all unified under a "combat maneuver" which functions off every character's Combat Maneuver Bonus (and rolls against victims' Combat Maneuver Defense) both of which are separate from the usual BAB and Armor Class. (3) Pathfinder's core rulebook by itself came with a heck of a lot more feats to play with, than any version of D&D 3.0 or 3.5's player's handbook. This combined with #1 made PCs superbly customizable, even if all a gaming group has is the core rulebook, it will be a while before they run out of unique character builds. [/QUOTE]
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