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<blockquote data-quote="GreyLord" data-source="post: 5904176" data-attributes="member: 4348"><p>Several reason, one which will be EXTREMELY unpopular with PF players.</p><p></p><p>I never considered D&D 3.X as D&D. I thought it was pretty much an aberration and abhorrent to create a completely different game system and then in arrogance because one had bought the name, slap the name of D&D on the game in order to sell it.</p><p></p><p>Burned me a big one. It basically killed off D&D completely. WotC was supposed to save D&D, not kill it. Instead, they preserved it for a year or two, and then killed it with their own creation, not just killed it, but tried to ignore it ever existed to an extent and replaced the game with their own creation.</p><p></p><p>Yeah...all the excitement at first turned to ashes pretty quick about the new 3e.</p><p></p><p>HOWEVER, the game system that they came up with (d20) was extremely solid and a great game in it's own right. My main beef was that it wasn't D&D and shouldn't have that on it.</p><p></p><p>So...Pathfinder solves that problem right there. It's finally it's OWN game with it's OWN name. And that makes me happy. I now enjoy it completely without that burning anger in the background of someone stealing a name in order to slap it on something they made up in order to sell that instead of the old system.</p><p></p><p>That said, this isn't the place for flamewars...or edition wars. I am expressing WHY the name change to Pathfinder settles a LOT of ghosts and actually is why I'd choose it any day over 3.X edition. In truth, sometimes I still play the D20 games, but I have PF items rolled into them many times, such as how PF handles skills and other things.</p><p></p><p>That's the next thing that I like about PF. Skills and classes in 3.X were made to be almost like a Rolemaster Lite...which was fine...but at times confusing. PF slimmed down the skill system, and if anything impressively improved it. I love how the PF skill system works. It's fabulous.</p><p></p><p>It made more variations on the base classes of Wizards and Clerics. They were varied somewhat in 3.X, but PF makes them have unique abilities that I feel are FAR more varied than what was ever offered with D20, and makes it so that a Cleric of Erastil, or whatever is completely different than a Cleric of another faith. The same could go for Wizards and their schools, or Sorcerers and their bloodlines.</p><p></p><p>I think PF also stresses the Archtype much more strongly than D20. I think this is a good thing. I particularly like the feel of that idea.</p><p></p><p>Finally, I actually enjoy their modules and adventure paths, and like how the system works within them.</p><p></p><p>Basically, PF is a great game these days, and I prefer it over 3.5 for multiple reasons...even if the names were different due to some of the tweaks with the core system..I'd probably still choose PF over 3.5 (let's say it was called D20 fantasy or rolemaster lite or something instead...I'd still choose PF because of the system tweaks) because I think the small changes are truly that good and make that much of a difference.</p><p></p><p>I ESPECIALLY like what they did with skills. Did I mention that? Can't mention it enough.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 5904176, member: 4348"] Several reason, one which will be EXTREMELY unpopular with PF players. I never considered D&D 3.X as D&D. I thought it was pretty much an aberration and abhorrent to create a completely different game system and then in arrogance because one had bought the name, slap the name of D&D on the game in order to sell it. Burned me a big one. It basically killed off D&D completely. WotC was supposed to save D&D, not kill it. Instead, they preserved it for a year or two, and then killed it with their own creation, not just killed it, but tried to ignore it ever existed to an extent and replaced the game with their own creation. Yeah...all the excitement at first turned to ashes pretty quick about the new 3e. HOWEVER, the game system that they came up with (d20) was extremely solid and a great game in it's own right. My main beef was that it wasn't D&D and shouldn't have that on it. So...Pathfinder solves that problem right there. It's finally it's OWN game with it's OWN name. And that makes me happy. I now enjoy it completely without that burning anger in the background of someone stealing a name in order to slap it on something they made up in order to sell that instead of the old system. That said, this isn't the place for flamewars...or edition wars. I am expressing WHY the name change to Pathfinder settles a LOT of ghosts and actually is why I'd choose it any day over 3.X edition. In truth, sometimes I still play the D20 games, but I have PF items rolled into them many times, such as how PF handles skills and other things. That's the next thing that I like about PF. Skills and classes in 3.X were made to be almost like a Rolemaster Lite...which was fine...but at times confusing. PF slimmed down the skill system, and if anything impressively improved it. I love how the PF skill system works. It's fabulous. It made more variations on the base classes of Wizards and Clerics. They were varied somewhat in 3.X, but PF makes them have unique abilities that I feel are FAR more varied than what was ever offered with D20, and makes it so that a Cleric of Erastil, or whatever is completely different than a Cleric of another faith. The same could go for Wizards and their schools, or Sorcerers and their bloodlines. I think PF also stresses the Archtype much more strongly than D20. I think this is a good thing. I particularly like the feel of that idea. Finally, I actually enjoy their modules and adventure paths, and like how the system works within them. Basically, PF is a great game these days, and I prefer it over 3.5 for multiple reasons...even if the names were different due to some of the tweaks with the core system..I'd probably still choose PF over 3.5 (let's say it was called D20 fantasy or rolemaster lite or something instead...I'd still choose PF because of the system tweaks) because I think the small changes are truly that good and make that much of a difference. I ESPECIALLY like what they did with skills. Did I mention that? Can't mention it enough. [/QUOTE]
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