Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why players misbehave (from a teacher's perspective)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BookTenTiger" data-source="post: 8122575" data-attributes="member: 6685541"><p><strong>2. Need for Control</strong></p><p></p><p><em>What it looks like</em>: Players tells others how to run their characters, player min-maxes to "break" the game, player cheats on dice rolls or bonuses, player tantrums after "losing" a roll or conflict, player disengages from storyline, player's character doesn't match campaign...</p><p></p><p><em>Why it's a problem</em>: RPGs tend to have strict rules about what different players can and cannot control; this separates if from the genre of collaborative storytelling and makes it more of a game. Players who cannot give up that control impact the role of an RPG as a game.</p><p></p><p><strong>Solutions:</strong></p><p></p><p><em>In the moment:</em> Ask the player to revoice their ideas through their character rather than out of character. If the player is struggling to feel control over the rules ("I don't know how my character can do this..."), switch from a rules-first narration to a description-first narration. If the player is struggling to communicate what they want ("I want to persuade him but I don't know what to say..."), switch from a description-first narration to a rules-first narration. Ask the player to describe a scene, track initiative, or draw a map.</p><p></p><p><em>Before next session:</em> Reinforce or re-examine expectations of group dynamics; do players want advice from each other during combat? Be willing to compromise on your vision of the campaign if the player is interested in something different. Be more transparent about "behind the scenes" rules and systems, such as clarifying how XP is calculated, or rolling dice in player view. Ask the player to set out some story goals for their character's narrative arc, design an interesting NPC, or come up with descriptions or maps for upcoming towns and locations.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8122575, member: 6685541"] [B]2. Need for Control[/B] [I]What it looks like[/I]: Players tells others how to run their characters, player min-maxes to "break" the game, player cheats on dice rolls or bonuses, player tantrums after "losing" a roll or conflict, player disengages from storyline, player's character doesn't match campaign... [I]Why it's a problem[/I]: RPGs tend to have strict rules about what different players can and cannot control; this separates if from the genre of collaborative storytelling and makes it more of a game. Players who cannot give up that control impact the role of an RPG as a game. [B]Solutions:[/B] [I]In the moment:[/I] Ask the player to revoice their ideas through their character rather than out of character. If the player is struggling to feel control over the rules ("I don't know how my character can do this..."), switch from a rules-first narration to a description-first narration. If the player is struggling to communicate what they want ("I want to persuade him but I don't know what to say..."), switch from a description-first narration to a rules-first narration. Ask the player to describe a scene, track initiative, or draw a map. [I]Before next session:[/I] Reinforce or re-examine expectations of group dynamics; do players want advice from each other during combat? Be willing to compromise on your vision of the campaign if the player is interested in something different. Be more transparent about "behind the scenes" rules and systems, such as clarifying how XP is calculated, or rolling dice in player view. Ask the player to set out some story goals for their character's narrative arc, design an interesting NPC, or come up with descriptions or maps for upcoming towns and locations. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why players misbehave (from a teacher's perspective)
Top