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*TTRPGs General
Why players misbehave (from a teacher's perspective)
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<blockquote data-quote="BookTenTiger" data-source="post: 8122576" data-attributes="member: 6685541"><p>I think we may be defining <strong>misbehavior </strong>as two different things. To me, a misbehavior is a disruption to the flow of the game. It's everything from a player checking their phone during the game (which I am guilty of), to someone not looking up the rules of their own character, to disagreements on rulings between the GM and players. These things happen because we are human beings gathering together to play the game, and they happen no matter the maturity of those involved.</p><p></p><p>The most obvious misbehaviors are the ones that bring the game to a screeching halt: the tantrum, the racism, the cheating, etc. That's a whole other level of misbehavior that is often solved by controlling who you play with. These ideas are more for when the husband of the paladin wants to join in, but refuses to read the rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>It is absolutely <em>not</em> the GM's responsibility to teach new behaviors, give therapeutic advice, or manage etiquette. However, for those looking for tips and tricks on how to help curb these behaviors at the table, I thought this listing would be useful.</p><p></p><p>I mean, we do have a 28 page thread right now called <strong><a href="https://www.enworld.org/threads/as-a-player-why-do-you-play-in-games-you-havent-bought-into.676107/unread" target="_blank">As a Player, why do you play in games you haven't bought into?</a></strong>. So, I think this is a topic GM's and other players would be interested in!</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8122576, member: 6685541"] I think we may be defining [B]misbehavior [/B]as two different things. To me, a misbehavior is a disruption to the flow of the game. It's everything from a player checking their phone during the game (which I am guilty of), to someone not looking up the rules of their own character, to disagreements on rulings between the GM and players. These things happen because we are human beings gathering together to play the game, and they happen no matter the maturity of those involved. The most obvious misbehaviors are the ones that bring the game to a screeching halt: the tantrum, the racism, the cheating, etc. That's a whole other level of misbehavior that is often solved by controlling who you play with. These ideas are more for when the husband of the paladin wants to join in, but refuses to read the rules. :D It is absolutely [I]not[/I] the GM's responsibility to teach new behaviors, give therapeutic advice, or manage etiquette. However, for those looking for tips and tricks on how to help curb these behaviors at the table, I thought this listing would be useful. I mean, we do have a 28 page thread right now called [B][URL='https://www.enworld.org/threads/as-a-player-why-do-you-play-in-games-you-havent-bought-into.676107/unread']As a Player, why do you play in games you haven't bought into?[/URL][/B]. So, I think this is a topic GM's and other players would be interested in! [/QUOTE]
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