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Why players misbehave (from a teacher's perspective)
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<blockquote data-quote="pogre" data-source="post: 8123077" data-attributes="member: 6588"><p>I don't necessarily think of it as misbehavior, but occasionally I do have to confront issues that slow down the game. If I have a player that does not know their spells - I provide them with spell cards. I am not afraid to tell a player who likes to kibbitz that it is not their turn. I occasionally will skip a player's turn if they hem-and-haw, although that is a last result. I have players roll all of their attacks and damage at once. A fast pace is important to me to keep the game engaging - particularly because I tend to run bigger games.</p><p></p><p>I am a teacher too (high school) and just like in the classroom, setting expectations is key. Phone use should be kept to a minimum. Distracting conversations should be mostly avoided. I expect you to be on time or at least text me to let me know you are running late. If you are bored or do not enjoy a session - I expect you to be an adult and let me know so we can adjust the game to make it more fun for you. I say these things at the beginning of a campaign. In education-speak: I explicitly set norms.</p><p></p><p>I try to model these norms. I start on time. I end on time. I do not hem-and-haw while considering monsters' abilities. I am well prepared for the session - to keep the session as smooth as possible.</p><p></p><p>All I have to do during campaigns is the very occasional gentle reminder.</p></blockquote><p></p>
[QUOTE="pogre, post: 8123077, member: 6588"] I don't necessarily think of it as misbehavior, but occasionally I do have to confront issues that slow down the game. If I have a player that does not know their spells - I provide them with spell cards. I am not afraid to tell a player who likes to kibbitz that it is not their turn. I occasionally will skip a player's turn if they hem-and-haw, although that is a last result. I have players roll all of their attacks and damage at once. A fast pace is important to me to keep the game engaging - particularly because I tend to run bigger games. I am a teacher too (high school) and just like in the classroom, setting expectations is key. Phone use should be kept to a minimum. Distracting conversations should be mostly avoided. I expect you to be on time or at least text me to let me know you are running late. If you are bored or do not enjoy a session - I expect you to be an adult and let me know so we can adjust the game to make it more fun for you. I say these things at the beginning of a campaign. In education-speak: I explicitly set norms. I try to model these norms. I start on time. I end on time. I do not hem-and-haw while considering monsters' abilities. I am well prepared for the session - to keep the session as smooth as possible. All I have to do during campaigns is the very occasional gentle reminder. [/QUOTE]
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