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Why players misbehave (from a teacher's perspective)
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<blockquote data-quote="aramis erak" data-source="post: 8125276" data-attributes="member: 6779310"><p>You missed two, and they're both just as in the classroom</p><p><strong>5. Bored with the material</strong> </p><p>Whether it's rehashing things they already know, they've played that module before, they aren't interested in the content...</p><p><em>What it looks like: </em>Player is on their phone or tablet, player is stacking dice, player is reading a book...</p><p></p><p><em>Why it's a problem:</em> The player is often not ready for their turn, and often misses cues from other players for cooperation. This slows play for all at the table.</p><p></p><p>This one is often mistaken for need for attention, but it really is a symptom of a different root issue.</p><p></p><p><strong>6. Player has a learning disability or mental illness (including bilingual as a non-dysfuction disability)</strong></p><p><em>What it looks like: </em>player often misreads values, especially 6/9 and 2/5. Player makes totally inappropriate responses without otherwise being disruptive. Player can't remember what dice to roll when. Player needs help constantly with what should be easily understood. Character sheet is illegible chicken scratch. Player may mishear spoken words. Player may have trouble accepting house rules and/or different rule selections.</p><p></p><p><em>Way it's a problem:</em> The player can often wind up embarrassed, discouraged, or both. Players are not in touch with the ongoing fiction due to low vocabulary. Players can wind up with fixation on minor issues of GM judgement - especially if they are autistic. Players may not be able to read their own sheets. Depressed </p><p></p><p>Of the 35 or more players in the last 4 years I've run for, I am aware of 6 with autism at some level, 10 with dyslexia, and one with brain damage (cancer surgery). 8 have had strong issues with depression to some level.</p><p></p><p>This one is quite workable. If they are functionally literate, provide rules cheat sheets telling them what kind of rolls when. Make certain players know that they can ask the meaning of words they don't know. Accept that some weeks, it's all that player can do just to be present.</p><p></p><p>I had one player who was great fun in group... but English was his 4th language, and he was not very good at English, despite being a successful Engineering student. It took patience on the part of the other players, not just me as GM, and I occasionally had to reexplain scenes with smaller words. My autistic players have had fewer issues than he did linguistically.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8125276, member: 6779310"] You missed two, and they're both just as in the classroom [B]5. Bored with the material[/B] Whether it's rehashing things they already know, they've played that module before, they aren't interested in the content... [I]What it looks like: [/I]Player is on their phone or tablet, player is stacking dice, player is reading a book... [I]Why it's a problem:[/I] The player is often not ready for their turn, and often misses cues from other players for cooperation. This slows play for all at the table. This one is often mistaken for need for attention, but it really is a symptom of a different root issue. [B]6. Player has a learning disability or mental illness (including bilingual as a non-dysfuction disability)[/B] [I]What it looks like: [/I]player often misreads values, especially 6/9 and 2/5. Player makes totally inappropriate responses without otherwise being disruptive. Player can't remember what dice to roll when. Player needs help constantly with what should be easily understood. Character sheet is illegible chicken scratch. Player may mishear spoken words. Player may have trouble accepting house rules and/or different rule selections. [I]Way it's a problem:[/I] The player can often wind up embarrassed, discouraged, or both. Players are not in touch with the ongoing fiction due to low vocabulary. Players can wind up with fixation on minor issues of GM judgement - especially if they are autistic. Players may not be able to read their own sheets. Depressed Of the 35 or more players in the last 4 years I've run for, I am aware of 6 with autism at some level, 10 with dyslexia, and one with brain damage (cancer surgery). 8 have had strong issues with depression to some level. This one is quite workable. If they are functionally literate, provide rules cheat sheets telling them what kind of rolls when. Make certain players know that they can ask the meaning of words they don't know. Accept that some weeks, it's all that player can do just to be present. I had one player who was great fun in group... but English was his 4th language, and he was not very good at English, despite being a successful Engineering student. It took patience on the part of the other players, not just me as GM, and I occasionally had to reexplain scenes with smaller words. My autistic players have had fewer issues than he did linguistically. [/QUOTE]
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