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Why Prestige Classes?
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<blockquote data-quote="PJ-Mason" data-source="post: 1648070" data-attributes="member: 12285"><p>Naturally. I'm no rookie DM, thank you! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>My point is that they give no thought as to how their 1ST level characters, who has been planned literally through 20th level as a fighter/sorcerer/spellsword/alienist/runed beserker fits into Dragonlance campaign, before its even started. One prestige class is automatic, two is fairly common and 3 is semi-regular with at least one of the players (or at least he tries). Thats bad enough when they start out at higher levels and try to cram all these cool game mechanics into their characters. Its laughable when they do it at 1st level.</p><p>I think its wonderful when a player has some IDEAS about what they want to do with their character and has some plans for them. I live for proactive players who want to be out there doing their thing and know where they want to go. I'm the guy who doesn't buy generic adventures because i plan my adventures around characters backgrounds and how they interact with the setting. Having your characters life and future all planned out before you even play, however, is nonsense. Why not actually play and see what happens? There is a point when it becomes just a little too rediculous to even try to meld together all the players PLANNED encounters, specific npc's they want to meet, exactly what feat oppotunities they want and at what levels, all because of their prestige classes they want that almost always DON'T fit together. Thats not communal, my friend. </p><p></p><p>Now consider that a lot of the prestige classes are crap (for one reason or the other) to begin with!</p><p></p><p>As i said before its also a big problem due to my particular bunch of players who have largely turned into a group of mechanics-obsessed war gamers who aren't particularly interested in whether their characters fit. Thats not everyone's experience i know. </p><p></p><p>After 20 years of gaming and how ever many years of playing 3E since a little bit before it offically came out, i think i can spot a trouble maker when i see it. Prestige classes are troublemakers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>EDIT: eesh. i need an editor for my posts! :\</p></blockquote><p></p>
[QUOTE="PJ-Mason, post: 1648070, member: 12285"] Naturally. I'm no rookie DM, thank you! :) My point is that they give no thought as to how their 1ST level characters, who has been planned literally through 20th level as a fighter/sorcerer/spellsword/alienist/runed beserker fits into Dragonlance campaign, before its even started. One prestige class is automatic, two is fairly common and 3 is semi-regular with at least one of the players (or at least he tries). Thats bad enough when they start out at higher levels and try to cram all these cool game mechanics into their characters. Its laughable when they do it at 1st level. I think its wonderful when a player has some IDEAS about what they want to do with their character and has some plans for them. I live for proactive players who want to be out there doing their thing and know where they want to go. I'm the guy who doesn't buy generic adventures because i plan my adventures around characters backgrounds and how they interact with the setting. Having your characters life and future all planned out before you even play, however, is nonsense. Why not actually play and see what happens? There is a point when it becomes just a little too rediculous to even try to meld together all the players PLANNED encounters, specific npc's they want to meet, exactly what feat oppotunities they want and at what levels, all because of their prestige classes they want that almost always DON'T fit together. Thats not communal, my friend. Now consider that a lot of the prestige classes are crap (for one reason or the other) to begin with! As i said before its also a big problem due to my particular bunch of players who have largely turned into a group of mechanics-obsessed war gamers who aren't particularly interested in whether their characters fit. Thats not everyone's experience i know. After 20 years of gaming and how ever many years of playing 3E since a little bit before it offically came out, i think i can spot a trouble maker when i see it. Prestige classes are troublemakers. :) EDIT: eesh. i need an editor for my posts! :\ [/QUOTE]
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