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Why Prestige Classes?
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<blockquote data-quote="Umbran" data-source="post: 1648571" data-attributes="member: 177"><p>It isn't redundant. Feats do not work perfectly to specialize characters Some special abilities can be expressed well as feats, things like BAB, Saves, and spell use don't work well in such a form, IMHO. </p><p></p><p>In addition, giving a character enough feats so that they could fill out their specialization leads to problems similar to those found in systems that deconstruct classes so that you can simply buy class features with XP - loss of control for the DM, excessive complexity for the players trying to build, and an even larger vulnerability to min/max tweaking. </p><p></p><p>In general, your statements that the mechanic is faulty come down to your dislike of the execution of particular classes. You don't like assassins. You feel the PrCs in print are of poor quality. But those don't speak to the quality of the mechanic, in general. In addition, it seems highly likely that your feelings vis a vis quality could be highly flavored by your player's behavior. If they weren't trying to use PrCs as they were, you might find the much less objectionable.</p><p></p><p>All in all - there's a difference between "I don't like to use them" and "it is not a good mechanic". Your arguments lean hard to the former, rather than the latter. I, personally, don't like psionics much. But that doesn't mean that they stink as a mechanic.</p></blockquote><p></p>
[QUOTE="Umbran, post: 1648571, member: 177"] It isn't redundant. Feats do not work perfectly to specialize characters Some special abilities can be expressed well as feats, things like BAB, Saves, and spell use don't work well in such a form, IMHO. In addition, giving a character enough feats so that they could fill out their specialization leads to problems similar to those found in systems that deconstruct classes so that you can simply buy class features with XP - loss of control for the DM, excessive complexity for the players trying to build, and an even larger vulnerability to min/max tweaking. In general, your statements that the mechanic is faulty come down to your dislike of the execution of particular classes. You don't like assassins. You feel the PrCs in print are of poor quality. But those don't speak to the quality of the mechanic, in general. In addition, it seems highly likely that your feelings vis a vis quality could be highly flavored by your player's behavior. If they weren't trying to use PrCs as they were, you might find the much less objectionable. All in all - there's a difference between "I don't like to use them" and "it is not a good mechanic". Your arguments lean hard to the former, rather than the latter. I, personally, don't like psionics much. But that doesn't mean that they stink as a mechanic. [/QUOTE]
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