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Why Prestige Classes?
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<blockquote data-quote="mhacdebhandia" data-source="post: 1648795" data-attributes="member: 18832"><p>I don't have anything in particular to say to the poster who opined that clerics shouldn't heal their fellow party members, because you'll have to wait a week or so for me to quit gut-laughing.</p><p></p><p>I have seen plenty of prestige classes that would be just as good - even much, much better - as a chain of feats. The exotic weapon master from <em>Complete Warrior</em> is a perfect example - there's honestly no reason for this to be a class, because it's all about pseudo-feat abilities. Ideally, the vast majority of a prestige class's abilities should be things that wouldn't be appropriate as feats - spellcasting, supernatural and extraordinary abilities, <em>et cetera</em>.</p><p></p><p>Hell, I've seen <strong>base classes</strong> that ought to be feat trees - <em>Complete Warrior</em> samurai, anyone? Tell me that shouldn't be a fighter with two-weapon fighting feats and a few intimidation-based feats.</p><p></p><p>I absolutely agree with those who say that they don't feel that all people who are called assassins should be members of the assassin prestige class - even within the confines of a gameworld Order of Assassins.</p><p></p><p>However, I think this is a strong argument <strong>against</strong> the concrete binding of prestige classes to gameworld organisations - instead, I encourage people to use them only when feats and/or careful multiclassing won't do the job. For example, I don't think the assassin's death attack ability should be turned into a feat - so for those characters whose <em>modus operandi</em> as an assassin involves a little magically-assisted stealth and infiltration and a devastating single attack that leaves their victim dead, the assassin prestige class is worthwhile. For entirely magical assassins - spellcasters using their magic to cover their tracks, for example - or others who don't use the "stealthy murder" approach, the class isn't necessary.</p><p></p><p>I guess what I'm really trying to say is this: don't believe every prestige class ought to be one, nor that everyone in the role the prestige class is intended for ought to be a member. Prestige classes are a tool for the DM to use in designing his world and for players to use in realising a character concept - but common sense <strong>has</strong> to be brought to bear on both sides. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My nickname is Irish Gaelic, but it means "son of the Goddess".</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 1648795, member: 18832"] I don't have anything in particular to say to the poster who opined that clerics shouldn't heal their fellow party members, because you'll have to wait a week or so for me to quit gut-laughing. I have seen plenty of prestige classes that would be just as good - even much, much better - as a chain of feats. The exotic weapon master from [i]Complete Warrior[/i] is a perfect example - there's honestly no reason for this to be a class, because it's all about pseudo-feat abilities. Ideally, the vast majority of a prestige class's abilities should be things that wouldn't be appropriate as feats - spellcasting, supernatural and extraordinary abilities, [i]et cetera[/i]. Hell, I've seen [b]base classes[/b] that ought to be feat trees - [i]Complete Warrior[/i] samurai, anyone? Tell me that shouldn't be a fighter with two-weapon fighting feats and a few intimidation-based feats. I absolutely agree with those who say that they don't feel that all people who are called assassins should be members of the assassin prestige class - even within the confines of a gameworld Order of Assassins. However, I think this is a strong argument [b]against[/b] the concrete binding of prestige classes to gameworld organisations - instead, I encourage people to use them only when feats and/or careful multiclassing won't do the job. For example, I don't think the assassin's death attack ability should be turned into a feat - so for those characters whose [i]modus operandi[/i] as an assassin involves a little magically-assisted stealth and infiltration and a devastating single attack that leaves their victim dead, the assassin prestige class is worthwhile. For entirely magical assassins - spellcasters using their magic to cover their tracks, for example - or others who don't use the "stealthy murder" approach, the class isn't necessary. I guess what I'm really trying to say is this: don't believe every prestige class ought to be one, nor that everyone in the role the prestige class is intended for ought to be a member. Prestige classes are a tool for the DM to use in designing his world and for players to use in realising a character concept - but common sense [b]has[/b] to be brought to bear on both sides. :) My nickname is Irish Gaelic, but it means "son of the Goddess". [/QUOTE]
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