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General Tabletop Discussion
*Pathfinder & Starfinder
Why Psionics is broken and what to do to fix it
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<blockquote data-quote="wildstarsreach" data-source="post: 2992519" data-attributes="member: 43141"><p>Nope, that is not what I'm saying. Spells go up automatically but have dice limits. The manifester level limit is the amount of points spent in a particular round. This would include all the enhancements. Having a dice limit would in no way stop people from playing Psionic characters but might give those DM's who have completely outlawed them in their campaigns to reconsider. I'm playing a 17th level Psion 4/Wizard 3/Cerebramancer 10 without the restrictions I suggested. A couple of the players and the DM have expressed reservations that it's broken. I understand where they are coming from. I love the versitility and can see where in some cases that in order to challange my character, he may be killing several of the other character in our campaign.</p><p></p><p>I've played since the 70's and played the old Arduin system by David Hargrave which was a mana point system. This allowed that you could cast a fewer high level spells or scads of lower level spells or any combination in between. If you were 10th level casting a fireball, it would only do 5 dice unless you paid the cost again to do 10 dice. I love the system that allows me on the fly to do what I'm doing but may DM's see this as abusive and won't allow it in. I'm suggesting something in the middle ground that would allow more of these characters in gameplay. </p><p></p><p>A wizard of 12th level will lose to a Psion of 12th level 75-80% of the and with Temporal Acceleration will win more often. This means that the Wizard is under powered compared to the Psion or the Psion is over powered. My suggestions pull the Psion back to a 55-70% win ratio.</p></blockquote><p></p>
[QUOTE="wildstarsreach, post: 2992519, member: 43141"] Nope, that is not what I'm saying. Spells go up automatically but have dice limits. The manifester level limit is the amount of points spent in a particular round. This would include all the enhancements. Having a dice limit would in no way stop people from playing Psionic characters but might give those DM's who have completely outlawed them in their campaigns to reconsider. I'm playing a 17th level Psion 4/Wizard 3/Cerebramancer 10 without the restrictions I suggested. A couple of the players and the DM have expressed reservations that it's broken. I understand where they are coming from. I love the versitility and can see where in some cases that in order to challange my character, he may be killing several of the other character in our campaign. I've played since the 70's and played the old Arduin system by David Hargrave which was a mana point system. This allowed that you could cast a fewer high level spells or scads of lower level spells or any combination in between. If you were 10th level casting a fireball, it would only do 5 dice unless you paid the cost again to do 10 dice. I love the system that allows me on the fly to do what I'm doing but may DM's see this as abusive and won't allow it in. I'm suggesting something in the middle ground that would allow more of these characters in gameplay. A wizard of 12th level will lose to a Psion of 12th level 75-80% of the and with Temporal Acceleration will win more often. This means that the Wizard is under powered compared to the Psion or the Psion is over powered. My suggestions pull the Psion back to a 55-70% win ratio. [/QUOTE]
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Why Psionics is broken and what to do to fix it
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