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General Tabletop Discussion
*Pathfinder & Starfinder
Why Psionics is broken and what to do to fix it
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<blockquote data-quote="wildstarsreach" data-source="post: 2992563" data-attributes="member: 43141"><p>Again, this assumption is wrong. Energy bolt is a 3rd level area affect attack. Yes, you do 10d6 of fire which is +1 per die and the enemies reflex save for 1/2 damage. Energy ray if it hits, does not reduce. Twin power feat would allow you for 11 PP to do 2 5d6 rays of fire that are +1 per die. If both hit, that would be 45 points of damage average. The same for the single bolt would be 45 points on an average for 10 PP if they fail their save. The average for a bolt attack by a Wizard would be 35 points. Not only are psionics better, but their averages are superior to Wizards and Sorcerers.</p><p></p><p>To ask you, why is there an artificial cap on Arcane and Divine spellcasters. It's called game balance. Why shouldn't Psionic characters have to live by the same rules. Why is it when Psions manifest fire and cold it's at +1 point per die, and sonic is at -1 per d6 and electricity is +2 to the DC to save. Spellcasters get none of these benefits, why are Psionic characters getting this freebee. My suggestions attempt to bandaid what I have found is an anti-psionic camp through most of the role-players that I in almost 30 years of gaming find. I understand the system and abuse it perfectly since the DM has let me go by the rules as written. I see a failing with the system in which a set of classes that a lot of people want to play and a lot of DM's ban. Get out of the box and look at what point you would be unwilling to play these classes.</p></blockquote><p></p>
[QUOTE="wildstarsreach, post: 2992563, member: 43141"] Again, this assumption is wrong. Energy bolt is a 3rd level area affect attack. Yes, you do 10d6 of fire which is +1 per die and the enemies reflex save for 1/2 damage. Energy ray if it hits, does not reduce. Twin power feat would allow you for 11 PP to do 2 5d6 rays of fire that are +1 per die. If both hit, that would be 45 points of damage average. The same for the single bolt would be 45 points on an average for 10 PP if they fail their save. The average for a bolt attack by a Wizard would be 35 points. Not only are psionics better, but their averages are superior to Wizards and Sorcerers. To ask you, why is there an artificial cap on Arcane and Divine spellcasters. It's called game balance. Why shouldn't Psionic characters have to live by the same rules. Why is it when Psions manifest fire and cold it's at +1 point per die, and sonic is at -1 per d6 and electricity is +2 to the DC to save. Spellcasters get none of these benefits, why are Psionic characters getting this freebee. My suggestions attempt to bandaid what I have found is an anti-psionic camp through most of the role-players that I in almost 30 years of gaming find. I understand the system and abuse it perfectly since the DM has let me go by the rules as written. I see a failing with the system in which a set of classes that a lot of people want to play and a lot of DM's ban. Get out of the box and look at what point you would be unwilling to play these classes. [/QUOTE]
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Why Psionics is broken and what to do to fix it
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