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General Tabletop Discussion
*Pathfinder & Starfinder
Why Psionics is broken and what to do to fix it
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<blockquote data-quote="Tikiman" data-source="post: 2992870" data-attributes="member: 43159"><p>@wildstarsreach: Someone did a very good job of pointing out to you just why psionic powers don't need effect caps and why adding those caps would not help the system any. I'd also like to point out that you keep comparing Psion damage dealing ability to that of a Wizard, but neglect to mention that arcane damage dealing is worth about as much as a bard in a hack and slash campaign. By making damage dealing 'overpowered' the psion simply made it a viable tactic for another 5 levels or so (but it's still pretty meh level 15+).</p><p></p><p>Now for some helpful suggestions. If you find a psionic character is overshadowing everyone else the first thing you should do is figure out where exactly the problem is. Speak with the other players and try to find out exactly how they feel overshadowed. Perhaps the other players don't mind that they aren't top dog in every encounter, but are instead unhappy because the DM doesn't highlight their strengths and aptitudes.</p><p></p><p>If you've got a cleric/druid in the party and they're being outdone by a psion then it's a simple fact that the cleric/druid just isn't trying. If the psion was built very well with combat in mind but the rest of the party made more 'natural' characters then it's only logical that the well built class will shine in it's area of expertise. If the other players wanted a combat able character, but are simply built poorly, then work with the DM to reforge the character into something with more heft. On the flipside, it may be easier to gimpify the psionic character to the average level of the party (e.g. swapping Overchannel for Toughness).</p><p></p><p>Another common occurrence is that your DM isn't throwing the 'default' 4 encounters per rest cycle at the players. This is perfectly understandable, but the players may be metagaming an advantage out of it. All casters are able to abuse this situation, but psions often do it best. So soft-cap the psion to 20% of his PP per encounter (with the DM giving him subtle hints when it's boss time and he can throw around another 10% or so). This assumes that the CR of the encounter is the same as the party's level. If your fights are on average tougher, give the psion an extra 10% for every CR the encounter is above the level of the party. This forces the player to ration his PP and helps prevent 'nova' problems.</p><p></p><p>Possibly the worst problem you may have is that your DM simply isn't producing challenging encounters. If he only throws a single monster at you (never ever ever ever ever ever a good idea) then ask him to put more minions in encounters. If he continually throws the same type of monster at you that's not good either. You eventually learn their weaknesses and exploit them without realizing it. And maybe the monsters he's constantly throwing at you are simply weak to whatever effect you're using. If all the enemies have high AC, nice DR, good fort/will saves, but only have so-so HP, poor ref saves, and no energy resistance then a blaster type is going to shine bright. A lack of variety may be your problem.</p><p></p><p>Your DM may also just be playing stupid monsters who's only ambition is to fling themselves at the nearest pointy object. If you are high enough in levels to have a PrC, then you're powerful enough to have a small reputation. Intelligent enemies, especially casters, should take advantage of that and prepare accordingly. If energy damage is your big thing then the enemies could have Globes of Invulnerability. And never underestimate the power of fighting fire with fire. Ever thought of giving the villain a Psionic Tattoo of Energy Adaptation? Players who metagame should be shot with a hammer. DM's who <u>don't</u> metagame should be shot with a hammer twice.</p></blockquote><p></p>
[QUOTE="Tikiman, post: 2992870, member: 43159"] @wildstarsreach: Someone did a very good job of pointing out to you just why psionic powers don't need effect caps and why adding those caps would not help the system any. I'd also like to point out that you keep comparing Psion damage dealing ability to that of a Wizard, but neglect to mention that arcane damage dealing is worth about as much as a bard in a hack and slash campaign. By making damage dealing 'overpowered' the psion simply made it a viable tactic for another 5 levels or so (but it's still pretty meh level 15+). Now for some helpful suggestions. If you find a psionic character is overshadowing everyone else the first thing you should do is figure out where exactly the problem is. Speak with the other players and try to find out exactly how they feel overshadowed. Perhaps the other players don't mind that they aren't top dog in every encounter, but are instead unhappy because the DM doesn't highlight their strengths and aptitudes. If you've got a cleric/druid in the party and they're being outdone by a psion then it's a simple fact that the cleric/druid just isn't trying. If the psion was built very well with combat in mind but the rest of the party made more 'natural' characters then it's only logical that the well built class will shine in it's area of expertise. If the other players wanted a combat able character, but are simply built poorly, then work with the DM to reforge the character into something with more heft. On the flipside, it may be easier to gimpify the psionic character to the average level of the party (e.g. swapping Overchannel for Toughness). Another common occurrence is that your DM isn't throwing the 'default' 4 encounters per rest cycle at the players. This is perfectly understandable, but the players may be metagaming an advantage out of it. All casters are able to abuse this situation, but psions often do it best. So soft-cap the psion to 20% of his PP per encounter (with the DM giving him subtle hints when it's boss time and he can throw around another 10% or so). This assumes that the CR of the encounter is the same as the party's level. If your fights are on average tougher, give the psion an extra 10% for every CR the encounter is above the level of the party. This forces the player to ration his PP and helps prevent 'nova' problems. Possibly the worst problem you may have is that your DM simply isn't producing challenging encounters. If he only throws a single monster at you (never ever ever ever ever ever a good idea) then ask him to put more minions in encounters. If he continually throws the same type of monster at you that's not good either. You eventually learn their weaknesses and exploit them without realizing it. And maybe the monsters he's constantly throwing at you are simply weak to whatever effect you're using. If all the enemies have high AC, nice DR, good fort/will saves, but only have so-so HP, poor ref saves, and no energy resistance then a blaster type is going to shine bright. A lack of variety may be your problem. Your DM may also just be playing stupid monsters who's only ambition is to fling themselves at the nearest pointy object. If you are high enough in levels to have a PrC, then you're powerful enough to have a small reputation. Intelligent enemies, especially casters, should take advantage of that and prepare accordingly. If energy damage is your big thing then the enemies could have Globes of Invulnerability. And never underestimate the power of fighting fire with fire. Ever thought of giving the villain a Psionic Tattoo of Energy Adaptation? Players who metagame should be shot with a hammer. DM's who [U]don't[/U] metagame should be shot with a hammer twice. [/QUOTE]
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