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Why Psionics is broken and what to do to fix it
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<blockquote data-quote="Marcus Smythe" data-source="post: 2995514" data-attributes="member: 43198"><p>While I'm a bit uncomfortable with the 'No dissention will be allowed' bit...</p><p></p><p>"What to do to fix it"</p><p></p><p>Well, some points:</p><p>1.) Above poster is correct. Extra Actions are 'tempo'. Even if not used for direct offense, the ability of extra actions to remove the opportunity cost from buffs and summons is huge.. most buff spells with durations under 1hr/lvl are to some degree balanced by the fact that one either spends precious in-combat rounds casting them, or has to expend the out-of-combat time, effort, and resources to arrange an ambush. (Save us all from Scry-and-die)</p><p>Eliminate your characters ability to gain extra actions, and alot of the problem goes away. Psionics is notable for gaining this ability earlier than Arcane Magic (Temporal Acceleration, while IMHO inferior even when augmented, occurs earlier than <s>wish</s> Time Stop)</p><p></p><p>2.) Singing Synergy, Batman! The practiced manifester cerebramancer youve got going there is interesting to me. While classically Ive been somewhat underwhelmed by the double-progression classes (I find giving up higher level spells for scads of lower ones in mulitple areas, coupled with frequent MAD... barring things like Sorc/Favoured Soul... is not a winning combination), you seem to have hit (perhaps unintentionally) on a gem. By having all of the utility/flexibility/defense of a mages spell list on the left hand, you allow your psion 'right hand' to go crazy-nuts with pure blasting, without ever bleeding off its PsPs over the course of the day to handle all those utility and defensive applications.</p><p></p><p>3.) IJNTFU (It's Just Not That Freakin Uber). With a good feat selection, a good power selection, and some reasonable care, it looks like youve simply built a <s>better</s> more combat effective character than your companions. This is always an issue in D+D, espc v. 3.0 and higher. Ive played perfectly good D+D games with the 'My 12th lvl Barbarian should be TOUGH, so I'm taking Toughness.... wee... 3 more HP on top of 150...', and perfectly good D+D games that featured a Fighter/Mage Gish polymorphed into a Hydra and wielding 15 mouth-pick swords (did I mention he had the whole multi-weapon-fighting chain?). And of course, there is always CoDzilla.....</p><p>So find a happy place where your character is something you want to play, and your fellow party members are getting their share of the limelight. High-powered and low-powered choices in D+D arent 'better' or 'worse'.. their just different, and the GM and players are all well served to know what various players are going to be bringing to the table as far as character creation. I think that would solve your problem. </p><p></p><p>In the alternate, one could simply rework your fellow party members up to your level of performance... your 'See what I can do, aint it broken'... aint broken. Your 17th lvl. That doesnt begin to be 'broken', especially considering what it costs you. By my lights, your 'about right'.... definitely going to out perform a pure fighter (barring decent splatbooking), but definitley not going to outperform anything short of an incompetent druid build of that level, not to mention a serious, tuned CoDzilla (Heck, even core+complete alone!). That said, redesigning the rest of your party UP rather than you DOWN would change more characters, and change the nature of the game more.. so maybe just drop Schism, Temporal Acceleration, and Practiced Manifester. Get some item creation feats and spend your XPs to make your friends cooler.</p><p>If you want out of the spotlight, you can get there. Psionics didnt take you there, you did.</p></blockquote><p></p>
[QUOTE="Marcus Smythe, post: 2995514, member: 43198"] While I'm a bit uncomfortable with the 'No dissention will be allowed' bit... "What to do to fix it" Well, some points: 1.) Above poster is correct. Extra Actions are 'tempo'. Even if not used for direct offense, the ability of extra actions to remove the opportunity cost from buffs and summons is huge.. most buff spells with durations under 1hr/lvl are to some degree balanced by the fact that one either spends precious in-combat rounds casting them, or has to expend the out-of-combat time, effort, and resources to arrange an ambush. (Save us all from Scry-and-die) Eliminate your characters ability to gain extra actions, and alot of the problem goes away. Psionics is notable for gaining this ability earlier than Arcane Magic (Temporal Acceleration, while IMHO inferior even when augmented, occurs earlier than [S]wish[/S] Time Stop) 2.) Singing Synergy, Batman! The practiced manifester cerebramancer youve got going there is interesting to me. While classically Ive been somewhat underwhelmed by the double-progression classes (I find giving up higher level spells for scads of lower ones in mulitple areas, coupled with frequent MAD... barring things like Sorc/Favoured Soul... is not a winning combination), you seem to have hit (perhaps unintentionally) on a gem. By having all of the utility/flexibility/defense of a mages spell list on the left hand, you allow your psion 'right hand' to go crazy-nuts with pure blasting, without ever bleeding off its PsPs over the course of the day to handle all those utility and defensive applications. 3.) IJNTFU (It's Just Not That Freakin Uber). With a good feat selection, a good power selection, and some reasonable care, it looks like youve simply built a [S]better[/S] more combat effective character than your companions. This is always an issue in D+D, espc v. 3.0 and higher. Ive played perfectly good D+D games with the 'My 12th lvl Barbarian should be TOUGH, so I'm taking Toughness.... wee... 3 more HP on top of 150...', and perfectly good D+D games that featured a Fighter/Mage Gish polymorphed into a Hydra and wielding 15 mouth-pick swords (did I mention he had the whole multi-weapon-fighting chain?). And of course, there is always CoDzilla..... So find a happy place where your character is something you want to play, and your fellow party members are getting their share of the limelight. High-powered and low-powered choices in D+D arent 'better' or 'worse'.. their just different, and the GM and players are all well served to know what various players are going to be bringing to the table as far as character creation. I think that would solve your problem. In the alternate, one could simply rework your fellow party members up to your level of performance... your 'See what I can do, aint it broken'... aint broken. Your 17th lvl. That doesnt begin to be 'broken', especially considering what it costs you. By my lights, your 'about right'.... definitely going to out perform a pure fighter (barring decent splatbooking), but definitley not going to outperform anything short of an incompetent druid build of that level, not to mention a serious, tuned CoDzilla (Heck, even core+complete alone!). That said, redesigning the rest of your party UP rather than you DOWN would change more characters, and change the nature of the game more.. so maybe just drop Schism, Temporal Acceleration, and Practiced Manifester. Get some item creation feats and spend your XPs to make your friends cooler. If you want out of the spotlight, you can get there. Psionics didnt take you there, you did. [/QUOTE]
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Why Psionics is broken and what to do to fix it
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