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Why Psionics is broken and what to do to fix it
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<blockquote data-quote="Tikiman" data-source="post: 2997384" data-attributes="member: 43159"><p>Actually, the rest of your party is far from optimized. Most of your melee characters are toting a +4 weapon at best. Those same melee characters are also multiclassed with semi-melee classes. You have a Cleric/RSoP and an Artificier in your group. As I and Marcus Smythe have stated, if they're getting outdone by a psion, they're just not trying. Both of these characters could be tweaked in a fashion that would easily quintuple their power.</p><p></p><p>As for Jared, he's got a whole list of advantages. He seems to have the largest pile of magical items in the group. And he's one of the highest level characters in the party. And he seems to be taking the largest number of non-core spells (Orb of Force and Assay Spell Resistance are both questionable). Temporal Acceleration, while not itself overpowered, is more powerful than most of the spells the rest of the group has.</p><p></p><p></p><p>Good idea. Lets see, Jaden is a level higher. This level is extremely important because if Rasael was 1 level higher he'd be 2 spell levels ahead of Jaden (and he'd have lvl 9 spells like Timestop). If Jaden were one level lower he would not have 7th level spells/powers. Jaden has more/better gear. Jaden has more non-core spells of questionable power level. Jaden has wisely selected feats that all synergize with each other while Rasael has a random smattering of feats. Jaden's feats are all 'definitely worth taking' (especially Prophecy's Hero) while several of Rasael's feats are iffy (Still, Silent, Heighten). It looks like you have one character who was built by someone who knows the system well while the other was a wizard built by someone who usually plays fighters. And what is up with the 'Lord Jaden, Templar of the Silver Flame' thing? It appears as if Jaden is the only member of the party who hasn't died (a couple times) and has accumulated miscellaneous bonuses due to that.</p><p></p><p></p><p></p><p>Redied actions against casting/manifesting would stop him. Unless you had both Silence AND grappling, an arcane Dimension Door would let him escape. Rasael can escape from a Silenced Grappled situation right now with a Silenced Teleport (or with a Silenced Dimension Door, 700gp for a scroll). A grappler with an Antimagic field would keep them pinned (Stick of Antimagic Field [single use, use activated, 3300gp]). Psionic Restraints can prevent manifesting (pg 175 of the XPH, cost ranges from 1k to 24k). Blinding him would prevent him from targeting anything. Many Cloud spells could occupy him for a round or two and force him to DDoor into unknown territory.</p><p></p><p></p><p>There are many ways to 'deal with' Temporal Acceleration. Dispel Magic, M's Disjuction, Timestop, readied actions, false encounters (illusions, show up and look scary with minions but teleport away), scrying (don't fight them when they are at 100%), and 3-4 encounters after the TA incident will work <u>wonders</u>. If you don't feel you should have to 'deal with' the power, remove it from his character. I personally like to attach a 10xp/round gained cost to it so that players don't abuse it and instead save it for TPK situations.</p><p></p><p></p><p>For some reason, I think a Telepath should have a better version of Detect Thoughts then a bat-poo flinging wizard (5/6 of psions have to take a feat to get it). Mage Armor and Force Screen only get better if you spend more resources on them, so saying they are better is like saying that an Empowered Fireball is better then a regular Fireball. Energy Adaptation is better, but it's also self only, can't block 12pts/level, and can't hold a candle to Energy Immunity (which lasts 24 hours btw).</p><p></p><p>As for energy damage powers like Energy Ray, I will state once again that A) Arcane energy damage generally blows chunks (notice how Raseal stopped at the level 4 Orb spells), B) Psionics 'overpowering' of energy damage simply makes it useful mid to high levels, and C) compare a 13pp Energy Ray to a Finger of Death.</p><p></p><p>And now lets turn the tables and compare Invisibility to Cloud Mind. Finger of Death and Crystallize/Decerebrate. Magic Missile/Orb of Force and Concussion Blast. Summon Nature's Ally VIII (for 1d4+1 Dire Bears) + Animal Growth vs. Astral Construct + Ecto Protection. Each caster class simply has some things they do better then others. For psions, that happens to be self buffing, direct damage, and mental effects. In exchange they give up things like any ability with illusions and fewer/weaker save-or-die effects.</p><p></p><p></p><p>Well... you've got one well built caster (the only <em>offensively</em> well built character) in a high level game (where casters reign supreme) with low magic items (where casters reign supreme) that allows non-core material (where casters reign supreme). That player doesn't feel sufficiently challenged. Given that he's apparently famous enough to have earned the title 'Lord', I'd suggest making him the focus of your villains attacks. Engineer some encounters so that something in them is specifically designed against him. Have all of your enemy casters memorize with him in mind. I'm not saying you should kill him, just scare the bejezuz out of him every now and then.</p><p></p><p></p><p>I would like to thank you for coming onto this forum and informing us of this. I apologize for calling you a noob, but I still feel it was warranted given what I was told. I still can't believe you let him buff for 4 rounds though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Has nobody noticed that this character is actually 50% psion, 50% wizard? He's got exactly the same caster and manifester level. He has level 7 powers and level 7 spells. And yet, after all of that, everyone just keeps saying 'yeah, psions are overpowered'.</p><p></p><p></p><p>Well, unfortunitly, Wildstarsreach doesn't listen to anyone who disagrees with him. At least, not until you smack him around a bit and call his DM a noob. That'll get you a response. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Tikiman, post: 2997384, member: 43159"] Actually, the rest of your party is far from optimized. Most of your melee characters are toting a +4 weapon at best. Those same melee characters are also multiclassed with semi-melee classes. You have a Cleric/RSoP and an Artificier in your group. As I and Marcus Smythe have stated, if they're getting outdone by a psion, they're just not trying. Both of these characters could be tweaked in a fashion that would easily quintuple their power. As for Jared, he's got a whole list of advantages. He seems to have the largest pile of magical items in the group. And he's one of the highest level characters in the party. And he seems to be taking the largest number of non-core spells (Orb of Force and Assay Spell Resistance are both questionable). Temporal Acceleration, while not itself overpowered, is more powerful than most of the spells the rest of the group has. Good idea. Lets see, Jaden is a level higher. This level is extremely important because if Rasael was 1 level higher he'd be 2 spell levels ahead of Jaden (and he'd have lvl 9 spells like Timestop). If Jaden were one level lower he would not have 7th level spells/powers. Jaden has more/better gear. Jaden has more non-core spells of questionable power level. Jaden has wisely selected feats that all synergize with each other while Rasael has a random smattering of feats. Jaden's feats are all 'definitely worth taking' (especially Prophecy's Hero) while several of Rasael's feats are iffy (Still, Silent, Heighten). It looks like you have one character who was built by someone who knows the system well while the other was a wizard built by someone who usually plays fighters. And what is up with the 'Lord Jaden, Templar of the Silver Flame' thing? It appears as if Jaden is the only member of the party who hasn't died (a couple times) and has accumulated miscellaneous bonuses due to that. Redied actions against casting/manifesting would stop him. Unless you had both Silence AND grappling, an arcane Dimension Door would let him escape. Rasael can escape from a Silenced Grappled situation right now with a Silenced Teleport (or with a Silenced Dimension Door, 700gp for a scroll). A grappler with an Antimagic field would keep them pinned (Stick of Antimagic Field [single use, use activated, 3300gp]). Psionic Restraints can prevent manifesting (pg 175 of the XPH, cost ranges from 1k to 24k). Blinding him would prevent him from targeting anything. Many Cloud spells could occupy him for a round or two and force him to DDoor into unknown territory. There are many ways to 'deal with' Temporal Acceleration. Dispel Magic, M's Disjuction, Timestop, readied actions, false encounters (illusions, show up and look scary with minions but teleport away), scrying (don't fight them when they are at 100%), and 3-4 encounters after the TA incident will work [U]wonders[/U]. If you don't feel you should have to 'deal with' the power, remove it from his character. I personally like to attach a 10xp/round gained cost to it so that players don't abuse it and instead save it for TPK situations. For some reason, I think a Telepath should have a better version of Detect Thoughts then a bat-poo flinging wizard (5/6 of psions have to take a feat to get it). Mage Armor and Force Screen only get better if you spend more resources on them, so saying they are better is like saying that an Empowered Fireball is better then a regular Fireball. Energy Adaptation is better, but it's also self only, can't block 12pts/level, and can't hold a candle to Energy Immunity (which lasts 24 hours btw). As for energy damage powers like Energy Ray, I will state once again that A) Arcane energy damage generally blows chunks (notice how Raseal stopped at the level 4 Orb spells), B) Psionics 'overpowering' of energy damage simply makes it useful mid to high levels, and C) compare a 13pp Energy Ray to a Finger of Death. And now lets turn the tables and compare Invisibility to Cloud Mind. Finger of Death and Crystallize/Decerebrate. Magic Missile/Orb of Force and Concussion Blast. Summon Nature's Ally VIII (for 1d4+1 Dire Bears) + Animal Growth vs. Astral Construct + Ecto Protection. Each caster class simply has some things they do better then others. For psions, that happens to be self buffing, direct damage, and mental effects. In exchange they give up things like any ability with illusions and fewer/weaker save-or-die effects. Well... you've got one well built caster (the only [I]offensively[/I] well built character) in a high level game (where casters reign supreme) with low magic items (where casters reign supreme) that allows non-core material (where casters reign supreme). That player doesn't feel sufficiently challenged. Given that he's apparently famous enough to have earned the title 'Lord', I'd suggest making him the focus of your villains attacks. Engineer some encounters so that something in them is specifically designed against him. Have all of your enemy casters memorize with him in mind. I'm not saying you should kill him, just scare the bejezuz out of him every now and then. I would like to thank you for coming onto this forum and informing us of this. I apologize for calling you a noob, but I still feel it was warranted given what I was told. I still can't believe you let him buff for 4 rounds though. ;) Has nobody noticed that this character is actually 50% psion, 50% wizard? He's got exactly the same caster and manifester level. He has level 7 powers and level 7 spells. And yet, after all of that, everyone just keeps saying 'yeah, psions are overpowered'. Well, unfortunitly, Wildstarsreach doesn't listen to anyone who disagrees with him. At least, not until you smack him around a bit and call his DM a noob. That'll get you a response. :] [/QUOTE]
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