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General Tabletop Discussion
*Pathfinder & Starfinder
Why Psionics is broken and what to do to fix it
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<blockquote data-quote="Tikiman" data-source="post: 2997469" data-attributes="member: 43159"><p><a href="http://boards1.wizards.com/showthread.php?t=471148" target="_blank">Going Nova:</a> This thread from the Psionics forums details how a wizard (with sufficient non-core material) can nova for an average of 72,819 damage. In a single round. And it ignores energy resistance. I think a core+Faerun only build still nets you over half of the effect.</p><p></p><p><a href="http://boards1.wizards.com/showthread.php?t=465005" target="_blank">Summoning/Polymorph:</a> This thread is a detailed guide for druids looking to be a CoDzilla. Reports indicate that a single round of summoning can produce melee combatants more powerful, damaging, tougher, and more useful then an entire group of fighters. You can also WildShape into animal form and achieve the same effect. Or you could do both and take out an entire army (seriously, there were posts of druids storming entire castles solo). You could even become a competent offensive caster and put the average wizard/psion to shame.</p><p></p><p><a href="http://boards1.wizards.com/showthread.php?t=603381" target="_blank">Breaking the game:</a> Ropetrick has to be one of the most disruptive spells to gameplay, especially given its level. It basically gives the players 100% control over how often they fight, even in the middle of a dungeon. This spell alone makes going nova possible despite your DM's best efforts (short of banning the spell, which seems like a very popular choice).</p><p></p><p>And if I had a link I'd show everyone Pun-Pun; a 100% legal character build no sane DM would allow because it literally has infinite stats. Infinite str, con, wis, int, hp, spells, saves, AC, you name it. I think they're still trying to figure out some way to kill him. The Psion can achieve this at an earliest of level 13 while the wizard can do it by level 5.</p><p></p><p>Illusions: A psion rarely gets an illusion like effect, and when they do it's pathetic in comparison (eg Invisibility versus Mind Blank).</p><p></p><p>Save-or-Die effects: Psions get fewer to chose from, and almost all of them are either [mind-affecting] and/or living target only. Many of them don't actually kill the target either, they just disable it.</p><p></p><p>Prestige Classes: Wizards have book after book of full caster prestige classes. All of them give power without taking much in exchange (which is why you almost never see a wizard 20). The Archmage grants some of the benefits that people think make Psionics overpowered (only better). In comparison, Psionics has far fewer PrCs, and only one of them grants 10/10 manifester progression.</p><p></p><p>Counterspells: Psions cannot counterspell at all. However, with default transparency in effect the Counterspell option under Dispel Magic specifically grants wizards the ability to counterspell both spells and powers.</p><p></p><p>Stamina: While the Psion can have a larger impact for fewer encounters, in a game where the DM enforces 3-5 encounters a day the wizard will have more overall impact.</p><p></p><p>Getting allowed into games: Nobody ever says 'you can't play a wizard' unless it's a weird campaign thing (I loved DarkSun). However it's not at all unheard of for DM's to ban psionics because of something that happened years ago, in editions far far away. Even if you provide a solid argument and promise to not make an overpowered character many of those DM's won't budge.</p><p></p><p>Metamagic: Want to metamagic for free, ignoring those pesky spell slot requirments? Try a metamagic rod. Arcane/Divine only.</p><p></p><p>Utility: Wizards can own every spell in every book. Lower level spell slots, at higher levels, can be completely devoted to useful spells like Invisiblilty and Fly, while a Psion has to consume some of this univeral PP pool to achieve the same effect. And did you know that a wizard can leave spell slots open and fill them in later in the day? (PHB, pg 178)</p><p></p><p>Being a generalist: All Psions must specialize. In order to learn powers another specialist could use they must take Expanded Knowledge (and can never get 9th level specialist powers this way pre-epic). Wizards on the other hand have the option of specializing, and there are no 'specialist only' spells.</p></blockquote><p></p>
[QUOTE="Tikiman, post: 2997469, member: 43159"] [URL=http://boards1.wizards.com/showthread.php?t=471148]Going Nova:[/URL] This thread from the Psionics forums details how a wizard (with sufficient non-core material) can nova for an average of 72,819 damage. In a single round. And it ignores energy resistance. I think a core+Faerun only build still nets you over half of the effect. [URL=http://boards1.wizards.com/showthread.php?t=465005]Summoning/Polymorph:[/URL] This thread is a detailed guide for druids looking to be a CoDzilla. Reports indicate that a single round of summoning can produce melee combatants more powerful, damaging, tougher, and more useful then an entire group of fighters. You can also WildShape into animal form and achieve the same effect. Or you could do both and take out an entire army (seriously, there were posts of druids storming entire castles solo). You could even become a competent offensive caster and put the average wizard/psion to shame. [URL=http://boards1.wizards.com/showthread.php?t=603381]Breaking the game:[/URL] Ropetrick has to be one of the most disruptive spells to gameplay, especially given its level. It basically gives the players 100% control over how often they fight, even in the middle of a dungeon. This spell alone makes going nova possible despite your DM's best efforts (short of banning the spell, which seems like a very popular choice). And if I had a link I'd show everyone Pun-Pun; a 100% legal character build no sane DM would allow because it literally has infinite stats. Infinite str, con, wis, int, hp, spells, saves, AC, you name it. I think they're still trying to figure out some way to kill him. The Psion can achieve this at an earliest of level 13 while the wizard can do it by level 5. Illusions: A psion rarely gets an illusion like effect, and when they do it's pathetic in comparison (eg Invisibility versus Mind Blank). Save-or-Die effects: Psions get fewer to chose from, and almost all of them are either [mind-affecting] and/or living target only. Many of them don't actually kill the target either, they just disable it. Prestige Classes: Wizards have book after book of full caster prestige classes. All of them give power without taking much in exchange (which is why you almost never see a wizard 20). The Archmage grants some of the benefits that people think make Psionics overpowered (only better). In comparison, Psionics has far fewer PrCs, and only one of them grants 10/10 manifester progression. Counterspells: Psions cannot counterspell at all. However, with default transparency in effect the Counterspell option under Dispel Magic specifically grants wizards the ability to counterspell both spells and powers. Stamina: While the Psion can have a larger impact for fewer encounters, in a game where the DM enforces 3-5 encounters a day the wizard will have more overall impact. Getting allowed into games: Nobody ever says 'you can't play a wizard' unless it's a weird campaign thing (I loved DarkSun). However it's not at all unheard of for DM's to ban psionics because of something that happened years ago, in editions far far away. Even if you provide a solid argument and promise to not make an overpowered character many of those DM's won't budge. Metamagic: Want to metamagic for free, ignoring those pesky spell slot requirments? Try a metamagic rod. Arcane/Divine only. Utility: Wizards can own every spell in every book. Lower level spell slots, at higher levels, can be completely devoted to useful spells like Invisiblilty and Fly, while a Psion has to consume some of this univeral PP pool to achieve the same effect. And did you know that a wizard can leave spell slots open and fill them in later in the day? (PHB, pg 178) Being a generalist: All Psions must specialize. In order to learn powers another specialist could use they must take Expanded Knowledge (and can never get 9th level specialist powers this way pre-epic). Wizards on the other hand have the option of specializing, and there are no 'specialist only' spells. [/QUOTE]
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