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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why Psionics is broken and what to do to fix it
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<blockquote data-quote="Marcus Smythe" data-source="post: 3001550" data-attributes="member: 43198"><p>So, a mathmatical analysis of all potential power/feat/class/PRC combinations, in all circumstances, in all game styles, evaluated for impact per day, impact per round, surviviablity, flexibility, mobility, utility, synergy with other party members, buffing, debuffing, crowd control... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>Would you like a side of fries with that, too?</p><p></p><p>In case I am unclear.. people throw around 'more powerful' in a fashion that enables nothing more than further debate, talking past one another, changing the balance target, etc. I am proposing that we attempt to move this to the next level, and apply something vaguely resembling rigor to the process. While not true science, the idea of testable, falsifiable, repeatable-by-disinterested-3rd-parties theories and standards is, I think, a much better step towards rejecting or accepting the 'Psionics is overpowered' hypothesis put forward by the OP, and lately supported by your good self.</p><p></p><p>If your not interested in that, let me return the conversation to its more basic level.</p><p></p><p>"Psionics is too powerful, because of power XYZ, and anecdote PDQ"</p><p>"No, Arcane Magic is too powerful, because of spell ABC and anecdote DMZ"</p><p>"Is not"</p><p>"Is too"</p><p>"Not"</p><p>"Too"</p><p>"Not"</p><p>"Too"</p><p></p><p>While not enlightening, it is entertaining, and has the added benefit of never being able to be proven wrong.</p></blockquote><p></p>
[QUOTE="Marcus Smythe, post: 3001550, member: 43198"] So, a mathmatical analysis of all potential power/feat/class/PRC combinations, in all circumstances, in all game styles, evaluated for impact per day, impact per round, surviviablity, flexibility, mobility, utility, synergy with other party members, buffing, debuffing, crowd control... :confused: Would you like a side of fries with that, too? In case I am unclear.. people throw around 'more powerful' in a fashion that enables nothing more than further debate, talking past one another, changing the balance target, etc. I am proposing that we attempt to move this to the next level, and apply something vaguely resembling rigor to the process. While not true science, the idea of testable, falsifiable, repeatable-by-disinterested-3rd-parties theories and standards is, I think, a much better step towards rejecting or accepting the 'Psionics is overpowered' hypothesis put forward by the OP, and lately supported by your good self. If your not interested in that, let me return the conversation to its more basic level. "Psionics is too powerful, because of power XYZ, and anecdote PDQ" "No, Arcane Magic is too powerful, because of spell ABC and anecdote DMZ" "Is not" "Is too" "Not" "Too" "Not" "Too" While not enlightening, it is entertaining, and has the added benefit of never being able to be proven wrong. [/QUOTE]
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Community
General Tabletop Discussion
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Why Psionics is broken and what to do to fix it
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