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Why Psionics is broken and what to do to fix it
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<blockquote data-quote="Tikiman" data-source="post: 3002969" data-attributes="member: 43159"><p>@wildstarsreach: Another thing to add to the Psion list is difficulty using metapsionic feats. You have to expend focus to use them, so unless you spend 2 more feats you can only use 1 on any given power. Also, you have to regain your focus, so unless you spend another feat you can only use a metapsionic feat once every 2 rounds (at best, DC20 concentration check to regain focus, full round action). And something for the wizard, he's got the best support from non-core books. He has access to more potential spells, items, feats, PrCs, etc.</p><p></p><p>And forgive me for pestering, but what are you opinions on the shared idea that your character is simply better built then the rest of the party, hence the power discrepency? It's been brought up a couple of times now and you seem to be ignoring it.</p><p></p><p>Oh, and there are no actual rules for what happens when a psion manifests w/o displays. It's 100% DM decision. If you personally believe that the ability to manifest without being detected at all is to powerful, then simply impliment Rule 0 (which has to be implemented in this case no matter what). There are some obscure rules for what happens when a wizard manifests a Silent, Stilled spell, and those simply involve penalties to the opponents Spellcraft check. Many people houserule some sort of opposed bluff/spot checks.</p><p></p><p></p><p>The poll doesn't actually show # of votes (it isn't written up in a very formal format). As I said, classes that did not recieve enough votes were designated at such. Given that this was a poll of polls, the total number of votes could very well be over a thousand (I remember a single poll on the WotC forums recieved 200 votes). To quote the pollster:</p><p></p><p>And again, I'm not trying to use that poll as evidence that psionics aren't broken, or that the wizard is more powerful. I'm just using it as a piece of non-computational evidence towards the case that psionics and magic are close enough to each other in power level that neither of them are, in general, overpowered compared to the other. To me, this would seem to be supported by the fact that people constantly debate wizard vs. psion and yet never reach a final conclusion (whereas wizard/psion vs. bard is no contest at all <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p><p></p><p></p><p>Actually, the myth threads are pretty good about not allowing non-core material (the default for any discussion is core+xph only). This is because when non-core material was allowed it simply wasn't a contest, followed by the anti-psi crowd calling whatever feat/spell the forums used total cheese that no sane DM would allow(eg Searing Spell). From time to time <em>Scorching Ray</em> is called uber cheese, and sometimes the argument is adjusted to accomodate this. Broken combos/spells are also usually thrown out (eg Gate). This very concern has been address multiple times in the dozens of pages contained in the myth threads.</p><p></p><p>And if you're going to assume that their arguments are flawed, then naturally any arguments in your favor must be flawed as well. So if you can't use logical arguments, then you've only got player experience to work with. Poll that experience, and your result turns out to be what the data indicated all along; the Psion and the Wizard are roughly equal to each other. They've both got their advantages, they've both got their disadvantages. They can both be made overpowered or underpowered in any given campaign, so it's up to the player to keep themself in balance with their setting.</p><p></p><p>Oh, and as for the fighter comment, total damage per day has never been an important point. The Sorc clearly wins the 'total dice/day' race. Damage/round is usually the crux of the argument.</p><p></p><p></p><p>@Zimbel16: Point #1 has been laughingly pointed out in that very thread. The comment that stuck in peoples minds was the fact that this caster could easily take out two pit fiends with a swift action. As for your second point, I'm not 100% sure what you're getting at. However, when I say 2k damage, I mean 2k damage <u>per target</u>, not total. Actually it would probably be a bit less if you were using a Cone effect (the build relies upon Split Ray quite a bit).</p></blockquote><p></p>
[QUOTE="Tikiman, post: 3002969, member: 43159"] @wildstarsreach: Another thing to add to the Psion list is difficulty using metapsionic feats. You have to expend focus to use them, so unless you spend 2 more feats you can only use 1 on any given power. Also, you have to regain your focus, so unless you spend another feat you can only use a metapsionic feat once every 2 rounds (at best, DC20 concentration check to regain focus, full round action). And something for the wizard, he's got the best support from non-core books. He has access to more potential spells, items, feats, PrCs, etc. And forgive me for pestering, but what are you opinions on the shared idea that your character is simply better built then the rest of the party, hence the power discrepency? It's been brought up a couple of times now and you seem to be ignoring it. Oh, and there are no actual rules for what happens when a psion manifests w/o displays. It's 100% DM decision. If you personally believe that the ability to manifest without being detected at all is to powerful, then simply impliment Rule 0 (which has to be implemented in this case no matter what). There are some obscure rules for what happens when a wizard manifests a Silent, Stilled spell, and those simply involve penalties to the opponents Spellcraft check. Many people houserule some sort of opposed bluff/spot checks. The poll doesn't actually show # of votes (it isn't written up in a very formal format). As I said, classes that did not recieve enough votes were designated at such. Given that this was a poll of polls, the total number of votes could very well be over a thousand (I remember a single poll on the WotC forums recieved 200 votes). To quote the pollster: And again, I'm not trying to use that poll as evidence that psionics aren't broken, or that the wizard is more powerful. I'm just using it as a piece of non-computational evidence towards the case that psionics and magic are close enough to each other in power level that neither of them are, in general, overpowered compared to the other. To me, this would seem to be supported by the fact that people constantly debate wizard vs. psion and yet never reach a final conclusion (whereas wizard/psion vs. bard is no contest at all ;) ). Actually, the myth threads are pretty good about not allowing non-core material (the default for any discussion is core+xph only). This is because when non-core material was allowed it simply wasn't a contest, followed by the anti-psi crowd calling whatever feat/spell the forums used total cheese that no sane DM would allow(eg Searing Spell). From time to time [I]Scorching Ray[/I] is called uber cheese, and sometimes the argument is adjusted to accomodate this. Broken combos/spells are also usually thrown out (eg Gate). This very concern has been address multiple times in the dozens of pages contained in the myth threads. And if you're going to assume that their arguments are flawed, then naturally any arguments in your favor must be flawed as well. So if you can't use logical arguments, then you've only got player experience to work with. Poll that experience, and your result turns out to be what the data indicated all along; the Psion and the Wizard are roughly equal to each other. They've both got their advantages, they've both got their disadvantages. They can both be made overpowered or underpowered in any given campaign, so it's up to the player to keep themself in balance with their setting. Oh, and as for the fighter comment, total damage per day has never been an important point. The Sorc clearly wins the 'total dice/day' race. Damage/round is usually the crux of the argument. @Zimbel16: Point #1 has been laughingly pointed out in that very thread. The comment that stuck in peoples minds was the fact that this caster could easily take out two pit fiends with a swift action. As for your second point, I'm not 100% sure what you're getting at. However, when I say 2k damage, I mean 2k damage [U]per target[/U], not total. Actually it would probably be a bit less if you were using a Cone effect (the build relies upon Split Ray quite a bit). [/QUOTE]
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