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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why Psionics is broken and what to do to fix it
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<blockquote data-quote="takasi" data-source="post: 3006770" data-attributes="member: 20194"><p>wildstarsreach, if you have a problem with a poster inform a moderator. Keep the focus on the topic, not the posters. What's being said is more important than who is saying it. If you ignore this I'm sure this thread will be locked.</p><p></p><p>With that gentle warning from your DM, let me add something constructive.</p><p></p><p>I've already posted a few things that strike me as an advantage for the psion, but I'm not sure I'd go so far as to say the class is broken. A good question to ask might be "Why do some people ban psioniics from their games?" Is it more because of flavor or is it because of mechanics?</p><p></p><p>If I were playing the game in Eberron again I definately wouldn't ban psionics due to flavor. i think the setting has done a good job of building a consistent backstory for psionic material. (I'm also looking forward to the Secrets of Sarlona supplement.) However, if I were running the game in a homebrew I might avoid psionics unless I could come up with a good backstory to add them. It's the same thing with adding Incarnum, Taint, Truename, Bonding, Warlocks, Ninjas, or any other major change to the world. Whether the mechanics are balanced or not, the background flavor needs make sense in the world and it isn't always going to work. If someone builds a world and says they don't want monks because they don't like the flavor of unarmed combat in their game then you won't be able to change their mind by simply debating mechanics.</p><p></p><p>You also have to consider older players who may have a bias against psionics from earlier editions of the game. Just a few things to consider...</p></blockquote><p></p>
[QUOTE="takasi, post: 3006770, member: 20194"] wildstarsreach, if you have a problem with a poster inform a moderator. Keep the focus on the topic, not the posters. What's being said is more important than who is saying it. If you ignore this I'm sure this thread will be locked. With that gentle warning from your DM, let me add something constructive. I've already posted a few things that strike me as an advantage for the psion, but I'm not sure I'd go so far as to say the class is broken. A good question to ask might be "Why do some people ban psioniics from their games?" Is it more because of flavor or is it because of mechanics? If I were playing the game in Eberron again I definately wouldn't ban psionics due to flavor. i think the setting has done a good job of building a consistent backstory for psionic material. (I'm also looking forward to the Secrets of Sarlona supplement.) However, if I were running the game in a homebrew I might avoid psionics unless I could come up with a good backstory to add them. It's the same thing with adding Incarnum, Taint, Truename, Bonding, Warlocks, Ninjas, or any other major change to the world. Whether the mechanics are balanced or not, the background flavor needs make sense in the world and it isn't always going to work. If someone builds a world and says they don't want monks because they don't like the flavor of unarmed combat in their game then you won't be able to change their mind by simply debating mechanics. You also have to consider older players who may have a bias against psionics from earlier editions of the game. Just a few things to consider... [/QUOTE]
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Community
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Why Psionics is broken and what to do to fix it
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