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General Tabletop Discussion
*Pathfinder & Starfinder
Why Psionics is broken and what to do to fix it
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<blockquote data-quote="IcyCool" data-source="post: 3007319" data-attributes="member: 20308"><p>It could still attack effectively, it just couldn't (at the time) fly (which is a useful dragon tactic). That is important.</p><p></p><p></p><p></p><p>She didn't have a magic weapon (or any weapon), so all of her money went into other items. I'm fairly sure she had a +4 or +5 resistance cloak at that point. The Celestial Mystic had a Lantern Archon familiar (which grants a protection from evil effect in a radius, right?). All told, I think the odds were closer to 40-50% failure.</p><p></p><p></p><p></p><p>No problem, I've likely forgotten a few things that your questions will bring up.</p><p></p><p></p><p></p><p>No, Schism was brought up under TA, but no Schism action was used under TA.</p><p></p><p></p><p></p><p>She used it often in the fight to maneuver into hiding or beyond range/reach.</p><p></p><p></p><p></p><p>I'm thinking there must have been a critical in there somewhere. I know the warlock got a couple in the campaign.</p><p></p><p></p><p></p><p>I will double check the power, but where do you get that you can't use it with Schism?</p><p></p><p></p><p></p><p>Which is essentially the same thing, if you are inaccessible for the next round. I'll see if I can dig up the Wilder's character sheet (we ended at 18th I think) and talk with the player to see if we can remember exactly what happened.</p><p></p><p></p><p></p><p>It also sucks to have a character who is overshadowed by the psionic character all the time. However, I think almost everyone got a chance to shine. (The Bard taking out an eldritch giant with Otto's and Grease was one of my favorites).</p><p></p><p></p><p></p><p>I don't think there were any misreadings, but the PC's did get a slightly favorable meeting place.</p><p></p><p></p><p></p><p>Agreed on the action points and failed fear save. I would contest the others, but that's just personal opinion either way.</p><p></p><p></p><p></p><p>It was ... anticlimactic. The first few rounds were exciting, and then the players around the table pretty much watched in mute horror or disbelief. The wilder's player never did it again (hence the Timeless Body tactic in the final confrontation). The game was still fun, and there were more memorable encounters, but that one sticks in my mind and comes up whenever I hear the word "psionics". I'm not saying they're broken, but I'm not saying they're perfectly balanced either.</p><p></p><p></p><p></p><p>You know, that's why you adventure with a <em>party</em>. So the bard or wizard or sorcerer can throw Haste down on you. In fact, the most fun the wilder player had was when she was surgically time hopping enemies and allies to prevent damage to her teammates.</p></blockquote><p></p>
[QUOTE="IcyCool, post: 3007319, member: 20308"] It could still attack effectively, it just couldn't (at the time) fly (which is a useful dragon tactic). That is important. She didn't have a magic weapon (or any weapon), so all of her money went into other items. I'm fairly sure she had a +4 or +5 resistance cloak at that point. The Celestial Mystic had a Lantern Archon familiar (which grants a protection from evil effect in a radius, right?). All told, I think the odds were closer to 40-50% failure. No problem, I've likely forgotten a few things that your questions will bring up. No, Schism was brought up under TA, but no Schism action was used under TA. She used it often in the fight to maneuver into hiding or beyond range/reach. I'm thinking there must have been a critical in there somewhere. I know the warlock got a couple in the campaign. I will double check the power, but where do you get that you can't use it with Schism? Which is essentially the same thing, if you are inaccessible for the next round. I'll see if I can dig up the Wilder's character sheet (we ended at 18th I think) and talk with the player to see if we can remember exactly what happened. It also sucks to have a character who is overshadowed by the psionic character all the time. However, I think almost everyone got a chance to shine. (The Bard taking out an eldritch giant with Otto's and Grease was one of my favorites). I don't think there were any misreadings, but the PC's did get a slightly favorable meeting place. Agreed on the action points and failed fear save. I would contest the others, but that's just personal opinion either way. It was ... anticlimactic. The first few rounds were exciting, and then the players around the table pretty much watched in mute horror or disbelief. The wilder's player never did it again (hence the Timeless Body tactic in the final confrontation). The game was still fun, and there were more memorable encounters, but that one sticks in my mind and comes up whenever I hear the word "psionics". I'm not saying they're broken, but I'm not saying they're perfectly balanced either. You know, that's why you adventure with a [i]party[/i]. So the bard or wizard or sorcerer can throw Haste down on you. In fact, the most fun the wilder player had was when she was surgically time hopping enemies and allies to prevent damage to her teammates. [/QUOTE]
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Why Psionics is broken and what to do to fix it
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