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General Tabletop Discussion
*Pathfinder & Starfinder
Why Psionics is broken and what to do to fix it
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<blockquote data-quote="Zimbel16" data-source="post: 3008019" data-attributes="member: 41600"><p>A few ways to compare them:</p><p>1) spell slots required in AE (which does cross-conversions): 1 LV4 spell slot = 4 LV 2 spell slots. Of course, this presumes the time to use those spell slots.</p><p>2) Assume that one normally dosen't have these cast before combat. Then, the real cost is in actions, so to get up all 5 energy resistances, one might expend:</p><p>3 2nd level slots</p><p>2 6th level (quickened slots)</p><p></p><p>over 3 rounds. which means that you're using 2 fewer other standard actions in comparison with someone using Energy Adaptation.</p><p>3) Same assumption as #2:</p><p>1 9th level slot (time stop), with maximize or empower rod used</p><p>2) 5 2nd level slots.</p><p></p><p>So, from the above, Energy Adaptation does not look extremely strong in comparison to Resist Energy if both can be cast in advance of the combat. It does look extremely strong if it can't (particularly since Energy Adaptation can also be quickened on the cheap).</p><p></p><p>Personally, I'm more concerned with the amount of resistance than the plethora of types; I'd remove the text: "The energy resistance provided by this power increases to 20 points at 9th manifester level and to a maximum of 30 points at 13th level.", and add the augment:</p><p>"If you spend 5 additional power points, the energy resistance provided by this power increases to 20 points. If you spend 10 additional power points, the energy resistance provided by this power increases to 30 points."</p></blockquote><p></p>
[QUOTE="Zimbel16, post: 3008019, member: 41600"] A few ways to compare them: 1) spell slots required in AE (which does cross-conversions): 1 LV4 spell slot = 4 LV 2 spell slots. Of course, this presumes the time to use those spell slots. 2) Assume that one normally dosen't have these cast before combat. Then, the real cost is in actions, so to get up all 5 energy resistances, one might expend: 3 2nd level slots 2 6th level (quickened slots) over 3 rounds. which means that you're using 2 fewer other standard actions in comparison with someone using Energy Adaptation. 3) Same assumption as #2: 1 9th level slot (time stop), with maximize or empower rod used 2) 5 2nd level slots. So, from the above, Energy Adaptation does not look extremely strong in comparison to Resist Energy if both can be cast in advance of the combat. It does look extremely strong if it can't (particularly since Energy Adaptation can also be quickened on the cheap). Personally, I'm more concerned with the amount of resistance than the plethora of types; I'd remove the text: "The energy resistance provided by this power increases to 20 points at 9th manifester level and to a maximum of 30 points at 13th level.", and add the augment: "If you spend 5 additional power points, the energy resistance provided by this power increases to 20 points. If you spend 10 additional power points, the energy resistance provided by this power increases to 30 points." [/QUOTE]
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Community
General Tabletop Discussion
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Why Psionics is broken and what to do to fix it
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