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General Tabletop Discussion
*Pathfinder & Starfinder
Why Psionics is broken and what to do to fix it
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<blockquote data-quote="Marcus Smythe" data-source="post: 3009617" data-attributes="member: 43198"><p>Taraxia, Takasi, Tikiman... Its getting to where I need a play card to know which of you to flame when I see you posting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Seriously though, its kinda nice.. forces me to assess posts, and not posters.</p><p></p><p>One question.. do you find that the 10xp/rnd thing AND the "X % of Resources-per-fight' thing are necessary at the same time? While Ive considered a self-imposed XP cost on Temp. Acceleration (so that I dont feel dirty taking it... I used to have Metamorphosis and reformed it away last level gain, because its just that whacked...), with a hard cap of PsPs-per-round, it seems that Temp. Accel. would mostly loose its point (cause your going to blow right past that hard cap headed north before you really start to pay for using it... mostly, its just going to be points of that cap that cant go into effect)</p><p></p><p>One interseting side-light is the Tome of Battle stuff.. with the sword-magic-folks going to a 'Per-Fight' rather than a 'Per-Day' paradigm, I've been wondering what D+D would look like rebalanced around a 'per fight' paradigm. Move away from grinding down even-CR encounters and retreating to recharge, to a little more direct heroism, and retreating when the sun goes down or when you get seriously overextended. My concern would of course be the vast increase in character mortality... but its still a thought.</p><p></p><p>Additional side-thought... Hmm... maybe juggle Psionics so that your 'per fight' expenditure is 20% of your 'list total', and then put a HP burn (like ability burn, but maybe-worth-actually-doing) to go above that (of course, no burning temp HPs, friends HPs, healed HPs, healble HPs, etc)... with full recharges between fights. Maybe do something similar with the Arcanists, etc. Might be intersting.. wed limit the impact of the Per-Day guys, to help balance their impact with the poor every-round bastards... though the implications for repeated, out of combat use of certain powers might be iffy. Okay, back on topic!</p></blockquote><p></p>
[QUOTE="Marcus Smythe, post: 3009617, member: 43198"] Taraxia, Takasi, Tikiman... Its getting to where I need a play card to know which of you to flame when I see you posting. :D Seriously though, its kinda nice.. forces me to assess posts, and not posters. One question.. do you find that the 10xp/rnd thing AND the "X % of Resources-per-fight' thing are necessary at the same time? While Ive considered a self-imposed XP cost on Temp. Acceleration (so that I dont feel dirty taking it... I used to have Metamorphosis and reformed it away last level gain, because its just that whacked...), with a hard cap of PsPs-per-round, it seems that Temp. Accel. would mostly loose its point (cause your going to blow right past that hard cap headed north before you really start to pay for using it... mostly, its just going to be points of that cap that cant go into effect) One interseting side-light is the Tome of Battle stuff.. with the sword-magic-folks going to a 'Per-Fight' rather than a 'Per-Day' paradigm, I've been wondering what D+D would look like rebalanced around a 'per fight' paradigm. Move away from grinding down even-CR encounters and retreating to recharge, to a little more direct heroism, and retreating when the sun goes down or when you get seriously overextended. My concern would of course be the vast increase in character mortality... but its still a thought. Additional side-thought... Hmm... maybe juggle Psionics so that your 'per fight' expenditure is 20% of your 'list total', and then put a HP burn (like ability burn, but maybe-worth-actually-doing) to go above that (of course, no burning temp HPs, friends HPs, healed HPs, healble HPs, etc)... with full recharges between fights. Maybe do something similar with the Arcanists, etc. Might be intersting.. wed limit the impact of the Per-Day guys, to help balance their impact with the poor every-round bastards... though the implications for repeated, out of combat use of certain powers might be iffy. Okay, back on topic! [/QUOTE]
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