Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why Psionics is broken and what to do to fix it
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Marcus Smythe" data-source="post: 3009776" data-attributes="member: 43198"><p>1.) RE Concentration Checks when Grappled: Considering that the grapple also probably came with some damage, some continuing damage, and in the anticipation of you-just-died damage, Ill pay the gold and not roll.</p><p></p><p>2.) RE: House Rule. We differ in perception. My perception is that you would be aware that a foe is provoking AOOs (else, how could one make them? And they cant just happen automatically, without your concious involvement, else how could you choose NOT to make them?)</p><p></p><p>3.) Well, he gave up infinite spells known, two free feats of higher relative value (if you wish, in my games, I suppose you may get psionic 'manifesting' in place of arcane finger-waving etc., and a 5XP per GP ratio for expensive magic items, rather than the familiar and scribe scroll. As a GM, I wouldnt have a problem with that trade being made by a player) and all the other differences that are advantage mage.</p><p></p><p>4.) Placing exact values on every advantage and disadvantage and weighing them: Its a good starting place, but its not the end of the analysis. Lets face it, even in an everything-has-a-cost system (say, the HERO system), and even assuming that all those costs are exactly correct for the general condition (a big assumption, and one that no game has yet met, IMHO), then certain combinations of those abilities will still outperform others.</p><p></p><p>5.) Product Support defines the play environment, which is why it is a consideration at the very least in balance discussions, IMHO. I intially offered to compare at the core+complete level (That is to say, Complete Warrior, Divine, Arcane, Adventurer, and Psion, coupled with the XPH, the PHB, the DMG, and MM1). At least one poster (was it you?) was unhappy with that chosen level. Oh, well, cant please everyone.</p><p></p><p>RE: Spells.</p><p></p><p>In my gaming experience, crowd control is very nearly transitive with death in game situations. While a CCed target is not YET dead, he probably can be very easily MADE dead, and his absence from the fight throws the balance against his side pretty seriously (assuming he was a significant target. If he was the Goblin compainon of a Great Wyrm, and you should be fighting a Great Wyrm, ignore him. If hes one of 3 same-CR baddies in an encounter, and you put him out of the fight for even two rounds, the fight is pretty much done)</p><p></p><p>As for Mordenkainens Disjunction: While not a kill in and of itself, the advantage generated is, like Ottos Dance, sufficient to generate one.</p><p></p><p>As for Power Word: Kill (and argueably its lesser cousins are BETTER, tactically, as they work on higher HP targets)... for anything with HP <= 100, its a death sentence. Ive played alot of PCs that had <=100 HPs. As for foes? Sure, you have to wait till round 2 or so, but after the Barbarian Charged it, you nuked it, the rogue shanked it, and the cleric whapped it, its a 'forced close' button. Turns any close call fight into a win.</p><p>And why are you fighting things that you cant get under 100HP before they TPK you, anyway?</p><p></p><p>Enervation Salvos: I was referring to Enervation+Quickened Enervation, Quickened Enervation+Dual Wand Wielding for 2 more, or Metamagiced Innervation. Its one of those things that gets nasty, fast, when you start piling it out. 2d4 negative levels stinks. 4+1d4 Negative levels REALLY stinks. Best bet is to have one memorized Quickened, Split (and run it through a rod of Maximize) and have one memorized Maximized, Split (and run it through a Rod of Quicken). 16 Negative Levels, no save. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="Marcus Smythe, post: 3009776, member: 43198"] 1.) RE Concentration Checks when Grappled: Considering that the grapple also probably came with some damage, some continuing damage, and in the anticipation of you-just-died damage, Ill pay the gold and not roll. 2.) RE: House Rule. We differ in perception. My perception is that you would be aware that a foe is provoking AOOs (else, how could one make them? And they cant just happen automatically, without your concious involvement, else how could you choose NOT to make them?) 3.) Well, he gave up infinite spells known, two free feats of higher relative value (if you wish, in my games, I suppose you may get psionic 'manifesting' in place of arcane finger-waving etc., and a 5XP per GP ratio for expensive magic items, rather than the familiar and scribe scroll. As a GM, I wouldnt have a problem with that trade being made by a player) and all the other differences that are advantage mage. 4.) Placing exact values on every advantage and disadvantage and weighing them: Its a good starting place, but its not the end of the analysis. Lets face it, even in an everything-has-a-cost system (say, the HERO system), and even assuming that all those costs are exactly correct for the general condition (a big assumption, and one that no game has yet met, IMHO), then certain combinations of those abilities will still outperform others. 5.) Product Support defines the play environment, which is why it is a consideration at the very least in balance discussions, IMHO. I intially offered to compare at the core+complete level (That is to say, Complete Warrior, Divine, Arcane, Adventurer, and Psion, coupled with the XPH, the PHB, the DMG, and MM1). At least one poster (was it you?) was unhappy with that chosen level. Oh, well, cant please everyone. RE: Spells. In my gaming experience, crowd control is very nearly transitive with death in game situations. While a CCed target is not YET dead, he probably can be very easily MADE dead, and his absence from the fight throws the balance against his side pretty seriously (assuming he was a significant target. If he was the Goblin compainon of a Great Wyrm, and you should be fighting a Great Wyrm, ignore him. If hes one of 3 same-CR baddies in an encounter, and you put him out of the fight for even two rounds, the fight is pretty much done) As for Mordenkainens Disjunction: While not a kill in and of itself, the advantage generated is, like Ottos Dance, sufficient to generate one. As for Power Word: Kill (and argueably its lesser cousins are BETTER, tactically, as they work on higher HP targets)... for anything with HP <= 100, its a death sentence. Ive played alot of PCs that had <=100 HPs. As for foes? Sure, you have to wait till round 2 or so, but after the Barbarian Charged it, you nuked it, the rogue shanked it, and the cleric whapped it, its a 'forced close' button. Turns any close call fight into a win. And why are you fighting things that you cant get under 100HP before they TPK you, anyway? Enervation Salvos: I was referring to Enervation+Quickened Enervation, Quickened Enervation+Dual Wand Wielding for 2 more, or Metamagiced Innervation. Its one of those things that gets nasty, fast, when you start piling it out. 2d4 negative levels stinks. 4+1d4 Negative levels REALLY stinks. Best bet is to have one memorized Quickened, Split (and run it through a rod of Maximize) and have one memorized Maximized, Split (and run it through a Rod of Quicken). 16 Negative Levels, no save. :confused: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why Psionics is broken and what to do to fix it
Top