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General Tabletop Discussion
*Pathfinder & Starfinder
Why Psionics is broken and what to do to fix it
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<blockquote data-quote="Marcus Smythe" data-source="post: 3010472" data-attributes="member: 43198"><p>They are in fact related to the Psion.. but then again, I've not noticed many people here to fix the Psychic Warrior or the Soulknife.</p><p></p><p>RE: Concentration Check to gain powers: Hmm... Id have to think about this. Would kinda tilt the scale to combat nukers, because they could just roll-up those out of combat powers, whereas the out-of-combat power people (Seers, esp.) couldnt return the favour. Also, DC starts way high, and gets way easy. Maybe a lower number, plus 2X power level.</p><p></p><p>RE: Autoscaling... I personally agree. I think the right answer here might be some combination of 'per fight limits' on day/resource characters, or a 'points recover between fights' system with a much lower PsP total (and some sort of tax on your 'flat' PSPs for any effects you keep up). Say that Hour/Day buffs cost 1/5 of their normal cost, but the points stay spent, and set 10min/lvl buffs at some higher cost (say 1/2 normal cost), points also stay gone as long as the power is up at the start of the fight.</p><p></p><p>Round buffs are of course going to be cast either in, or in anticipation of, combat, so they stay gone.</p><p></p><p>RE: Lower max expenditures, slow power knowledge.... well, it would reduce the damage they do, and their overall power, pretty nicely, if thats what your after.</p><p></p><p></p><p>In Closing: I think we need to be somewhat careful not to turn Psionics into Magic, here... not sure what the answer is, and perhaps its not suprising that what happens when people (be it me or you) complain about the differences as making the character too weak/strong, compared to Arcane, and try to fix it.. that we start turning it into Arcane magic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>Tis a conundrum.</p></blockquote><p></p>
[QUOTE="Marcus Smythe, post: 3010472, member: 43198"] They are in fact related to the Psion.. but then again, I've not noticed many people here to fix the Psychic Warrior or the Soulknife. RE: Concentration Check to gain powers: Hmm... Id have to think about this. Would kinda tilt the scale to combat nukers, because they could just roll-up those out of combat powers, whereas the out-of-combat power people (Seers, esp.) couldnt return the favour. Also, DC starts way high, and gets way easy. Maybe a lower number, plus 2X power level. RE: Autoscaling... I personally agree. I think the right answer here might be some combination of 'per fight limits' on day/resource characters, or a 'points recover between fights' system with a much lower PsP total (and some sort of tax on your 'flat' PSPs for any effects you keep up). Say that Hour/Day buffs cost 1/5 of their normal cost, but the points stay spent, and set 10min/lvl buffs at some higher cost (say 1/2 normal cost), points also stay gone as long as the power is up at the start of the fight. Round buffs are of course going to be cast either in, or in anticipation of, combat, so they stay gone. RE: Lower max expenditures, slow power knowledge.... well, it would reduce the damage they do, and their overall power, pretty nicely, if thats what your after. In Closing: I think we need to be somewhat careful not to turn Psionics into Magic, here... not sure what the answer is, and perhaps its not suprising that what happens when people (be it me or you) complain about the differences as making the character too weak/strong, compared to Arcane, and try to fix it.. that we start turning it into Arcane magic. :( Tis a conundrum. [/QUOTE]
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Why Psionics is broken and what to do to fix it
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