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General Tabletop Discussion
*Pathfinder & Starfinder
Why Psionics is broken and what to do to fix it
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<blockquote data-quote="Tikiman" data-source="post: 3012290" data-attributes="member: 43159"><p>Mwa ha ha ha. Actually, I already know what this guy's problem is, and the solution has been posted on this forum ad nausium.</p><p></p><p></p><p>This is your entire problem, top to bottom, front to back, inside and out. This is either the DM's fault, or it's the Player's fault. Most likely your DM simply isn't throwing the DMG recommended 3-4 encounters at you per day. This is a very common occurrence. Now it's not your DM's fault if he doesn't have the ability to put 3-4 in, but it's also not Psionics fault that the game designers built it on a multiple encounter per day system. Arcane and Divine magic have the same problem, psionics just does it better.</p><p></p><p>The solution I would suggest is to limit the Psion to 20% of his total PP pool per encounter, adding 10% for every CR the encounter is above the party (so party level 3 + CR 5 = 40%, roughly 7pp). That way your psions ALWAYS run out of PP in an encounter. That running out is what keeps the psionics system in check. Your DM can just write the % (or # of PP) on a scrap of paper and hand it to the psion at the start of a fight, or whenever the situation needs adjusting (extra mobs show up, the group thief turns on you, etc).</p><p></p><p>Arcane/Divine casters should be limited in a similar way. For every 20% let them use 1 spell of their highest 2 levels, and 2 spells of the next two highest levels. If you have an odd % (like 30%) give them an additional spell at their second and fourth highest slot. So a level 10 mage in a CR 11 encounter (30%) would get 1 level 5 spell, 2 level 4 spells, 2 level 3 spells, and 3 level 2 spells. He could use as many 1st and 0th as he wanted. (note that this is a rough rule of thumb system, feel free to experiment with it).</p><p></p><p>If your DM tries to give you 3-4 encounters, but your party doesn't let him (they run away/rope trick/etc) then the fault rests with the players. I can't really help you with that, nor will any amount of fixing the rules help with that (they'll simply move to something else that's overpowered, and anything in D&D can be made overpowered, even bards). I'd suggest telling your DM to flex his [evil] side and do things you just can't get away from (like ambushing you, locking the door behind you, nobody will deal with you cuz you're cowards, etc). Basically, if the players won't take the offensive and instead pick away encounter by encounter, then the mobs need to take the offensive and hunt the players down.</p><p></p><p>Also, for those who think that people gravitate towards psionics because it's powerful, have you ever taken a look at the druid or the cleric? I don't think I've met anyone who doesn't think these are clearly the two most powerful classes in the game (psion and wizard sometimes tie, but practically never exceed them). Have you ever seen 5 bears (maximized[rod] summons) with Animal Growth cast on them? And the Druid shifts into an Animal Growthed form as well? If you haven't, you've never actually seen overpowered. Despite this, not every powergamer plays these classes. Oh, and if you don't think Druids are the king of the crop, I suggest <a href="http://boards1.wizards.com/showthread.php?t=369436" target="_blank">this</a> poll, or visiting the WotC <a href="http://boards1.wizards.com/forumdisplay.php?f=339" target="_blank">Character Optimization</a> board (where they try to find every way possible to break the system). The CO boards regularly play with clerics, druids, wizards, etc, but normally don't toy with psion or sorcerer. Maybe these two classes are just too much for the people who invented the infinite everything <a href="http://boards1.wizards.com/showthread.php?t=491801" target="_blank">Pun-Pun</a>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Oh, and any 'balance' debate past level 15 is just plain retarded. All casters, psion included, are capable of doing ridiculously stupid stuff at those levels. Trying to balance D&D past level 15 is like trying to fit an entire kindergarten class into a phone booth. It's just a bloody mess. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>Min/maxer actually. I like being given very little to work with and do my best with it (favorite class: PsiWar). I regularly play core-only characters in campaigns that allow non-core material. My goal in every campaign is to be the most powerful character, but only by a little bit. I have yet to have any DM complain about my power level. In fact, any group that knows me will sick me on powergamers. This is why I'm the 'bad-cop'; I have no problem telling people what their actual problem is. I've had enough experience in life to realize that I am in fact better at spotting problems then the average joe, so I get blunt about it. In exchange for this ability I simply can't do anything with horror. To me horror is just, well, silly.</p></blockquote><p></p>
[QUOTE="Tikiman, post: 3012290, member: 43159"] Mwa ha ha ha. Actually, I already know what this guy's problem is, and the solution has been posted on this forum ad nausium. This is your entire problem, top to bottom, front to back, inside and out. This is either the DM's fault, or it's the Player's fault. Most likely your DM simply isn't throwing the DMG recommended 3-4 encounters at you per day. This is a very common occurrence. Now it's not your DM's fault if he doesn't have the ability to put 3-4 in, but it's also not Psionics fault that the game designers built it on a multiple encounter per day system. Arcane and Divine magic have the same problem, psionics just does it better. The solution I would suggest is to limit the Psion to 20% of his total PP pool per encounter, adding 10% for every CR the encounter is above the party (so party level 3 + CR 5 = 40%, roughly 7pp). That way your psions ALWAYS run out of PP in an encounter. That running out is what keeps the psionics system in check. Your DM can just write the % (or # of PP) on a scrap of paper and hand it to the psion at the start of a fight, or whenever the situation needs adjusting (extra mobs show up, the group thief turns on you, etc). Arcane/Divine casters should be limited in a similar way. For every 20% let them use 1 spell of their highest 2 levels, and 2 spells of the next two highest levels. If you have an odd % (like 30%) give them an additional spell at their second and fourth highest slot. So a level 10 mage in a CR 11 encounter (30%) would get 1 level 5 spell, 2 level 4 spells, 2 level 3 spells, and 3 level 2 spells. He could use as many 1st and 0th as he wanted. (note that this is a rough rule of thumb system, feel free to experiment with it). If your DM tries to give you 3-4 encounters, but your party doesn't let him (they run away/rope trick/etc) then the fault rests with the players. I can't really help you with that, nor will any amount of fixing the rules help with that (they'll simply move to something else that's overpowered, and anything in D&D can be made overpowered, even bards). I'd suggest telling your DM to flex his [evil] side and do things you just can't get away from (like ambushing you, locking the door behind you, nobody will deal with you cuz you're cowards, etc). Basically, if the players won't take the offensive and instead pick away encounter by encounter, then the mobs need to take the offensive and hunt the players down. Also, for those who think that people gravitate towards psionics because it's powerful, have you ever taken a look at the druid or the cleric? I don't think I've met anyone who doesn't think these are clearly the two most powerful classes in the game (psion and wizard sometimes tie, but practically never exceed them). Have you ever seen 5 bears (maximized[rod] summons) with Animal Growth cast on them? And the Druid shifts into an Animal Growthed form as well? If you haven't, you've never actually seen overpowered. Despite this, not every powergamer plays these classes. Oh, and if you don't think Druids are the king of the crop, I suggest [URL=http://boards1.wizards.com/showthread.php?t=369436]this[/URL] poll, or visiting the WotC [URL=http://boards1.wizards.com/forumdisplay.php?f=339]Character Optimization[/URL] board (where they try to find every way possible to break the system). The CO boards regularly play with clerics, druids, wizards, etc, but normally don't toy with psion or sorcerer. Maybe these two classes are just too much for the people who invented the infinite everything [URL=http://boards1.wizards.com/showthread.php?t=491801]Pun-Pun[/URL]. ;) Oh, and any 'balance' debate past level 15 is just plain retarded. All casters, psion included, are capable of doing ridiculously stupid stuff at those levels. Trying to balance D&D past level 15 is like trying to fit an entire kindergarten class into a phone booth. It's just a bloody mess. :D Min/maxer actually. I like being given very little to work with and do my best with it (favorite class: PsiWar). I regularly play core-only characters in campaigns that allow non-core material. My goal in every campaign is to be the most powerful character, but only by a little bit. I have yet to have any DM complain about my power level. In fact, any group that knows me will sick me on powergamers. This is why I'm the 'bad-cop'; I have no problem telling people what their actual problem is. I've had enough experience in life to realize that I am in fact better at spotting problems then the average joe, so I get blunt about it. In exchange for this ability I simply can't do anything with horror. To me horror is just, well, silly. [/QUOTE]
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