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General Tabletop Discussion
*Pathfinder & Starfinder
Why Psionics is broken and what to do to fix it
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<blockquote data-quote="wildstarsreach" data-source="post: 3019290" data-attributes="member: 43141"><p>Based on this list, here are the changes I would suggest to some of the Psionic powers to work at balancing the problems in which I see. Again, this is a suggested house rules and not official dogma. </p><p></p><p> Energy powers get one type of energy at start. Knowledge skill of Arcana and Psionics required for gaining additional types. A new energy type is learned based on every 8 ranks in each in the skill including all bonuses. Higher level energy powers have same type as the previous ones taken. </p><p></p><p> Inertial armor would be changed to every 4 PP to augment every +1 AC.</p><p></p><p> Force Screen would be changed to every 6 PP to augment every +1 AC.</p><p></p><p> Energy adaptation specified, 2nd level, will only resist one type of energy for 10 points unless augmented. For 2 additional PP's at 9th level, 20 points can be resisted and 2 additional PP’s at 13th level to 30 points of resistance.</p><p></p><p> Energy adaptation, 4th level, resists five types of energy for 10 points each. For an 2 additional PP's at 11th level, 20 points can be resisted and an 2 additional PP’s at 15th level to 30 points of resistance.</p><p></p><p> I would change energy conversion to a 9th level power.</p><p></p><p> Temporal Acceleration, I would change to a 9th level power. This power would give 2 extra rounds. The augmentation for 1 round per 4 additional PP’s still is used. IE 3 additional rounds at 21st level, 4 at 25th and so on. This is not as powerful as Time Stop but with the PP system can be done several times.</p><p></p><p> Keep augments with regards to DC’s intact but does not change so that augmented of lower level powers is still subject to dispels and globes. Make a separate feat to raise the level of the power based on points spent.</p><p></p><p> Change the 1st level bonus feat to choose either psicrystal affinity or imprint stone only.</p><p></p><p> Change hidden manifestation to DC 20 plus the level of the power and a plus 4 more if in combat.</p><p></p><p> Psychic Crush is basically a save or die power. Any power that puts down an enemy into negative HP will get that NPC killed at the PC’s convenience. This is a 5th level power.</p><p></p><p>Again, just my suggestions or 2 cents. Also, don't underate the suboptimal builds!</p></blockquote><p></p>
[QUOTE="wildstarsreach, post: 3019290, member: 43141"] Based on this list, here are the changes I would suggest to some of the Psionic powers to work at balancing the problems in which I see. Again, this is a suggested house rules and not official dogma. Energy powers get one type of energy at start. Knowledge skill of Arcana and Psionics required for gaining additional types. A new energy type is learned based on every 8 ranks in each in the skill including all bonuses. Higher level energy powers have same type as the previous ones taken. Inertial armor would be changed to every 4 PP to augment every +1 AC. Force Screen would be changed to every 6 PP to augment every +1 AC. Energy adaptation specified, 2nd level, will only resist one type of energy for 10 points unless augmented. For 2 additional PP's at 9th level, 20 points can be resisted and 2 additional PP’s at 13th level to 30 points of resistance. Energy adaptation, 4th level, resists five types of energy for 10 points each. For an 2 additional PP's at 11th level, 20 points can be resisted and an 2 additional PP’s at 15th level to 30 points of resistance. I would change energy conversion to a 9th level power. Temporal Acceleration, I would change to a 9th level power. This power would give 2 extra rounds. The augmentation for 1 round per 4 additional PP’s still is used. IE 3 additional rounds at 21st level, 4 at 25th and so on. This is not as powerful as Time Stop but with the PP system can be done several times. Keep augments with regards to DC’s intact but does not change so that augmented of lower level powers is still subject to dispels and globes. Make a separate feat to raise the level of the power based on points spent. Change the 1st level bonus feat to choose either psicrystal affinity or imprint stone only. Change hidden manifestation to DC 20 plus the level of the power and a plus 4 more if in combat. Psychic Crush is basically a save or die power. Any power that puts down an enemy into negative HP will get that NPC killed at the PC’s convenience. This is a 5th level power. Again, just my suggestions or 2 cents. Also, don't underate the suboptimal builds! [/QUOTE]
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