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Why punish a player if they can't come to the game?
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<blockquote data-quote="Arravis" data-source="post: 2549804" data-attributes="member: 327"><p>Savage Wombat wrote: <em>"If you think it's unfair to "dock exp" from an absent player, try killing that player's character and see how he takes it."</em></p><p>It's happened before and it's never been a problem. I've been running games since 1983, and like many people here, I've seen it all. The players know the risk when they can't come to the game, these things happen. I've never had a problem with it.</p><p></p><p>DonTadow wrote: <em>"Its not as much as punishing players as much as it is rewarding the players who are there. You’re not really punishing anyone. You're not taking anything away. You're giving xp to people who play your game "</em></p><p>Am I not? You try playing a character that falls behind because of some real life event beyond your control. In the way D&D is set up, it IS a punishment. The player who fell behind due to circumstances is not even less happy, how is that better? What does it buy you? What's so great about it? The reward in my game isn't XP, it's the fun of being there.</p><p></p><p>Rvalle wrote: <em>"To me having a person-less character there causes too many problems."</em></p><p>I usually run the player's characters unless I have too much going on, and when I do I'll ask for a volunteer. I've never had the other players be jerks about it; or play the character in an immature way. My players are all friends and that's not the way you treat a friend.</p><p></p><p>Flexor the Mighty!: <em>"the players will tend to use that character as a...well a meatshield at times."</em></p><p>Sounds like the problem there is your players are being jerks, not a XP issue.</p></blockquote><p></p>
[QUOTE="Arravis, post: 2549804, member: 327"] Savage Wombat wrote: [I]"If you think it's unfair to "dock exp" from an absent player, try killing that player's character and see how he takes it."[/I] It's happened before and it's never been a problem. I've been running games since 1983, and like many people here, I've seen it all. The players know the risk when they can't come to the game, these things happen. I've never had a problem with it. DonTadow wrote: [I]"Its not as much as punishing players as much as it is rewarding the players who are there. You’re not really punishing anyone. You're not taking anything away. You're giving xp to people who play your game "[/I] Am I not? You try playing a character that falls behind because of some real life event beyond your control. In the way D&D is set up, it IS a punishment. The player who fell behind due to circumstances is not even less happy, how is that better? What does it buy you? What's so great about it? The reward in my game isn't XP, it's the fun of being there. Rvalle wrote: [I]"To me having a person-less character there causes too many problems."[/I] I usually run the player's characters unless I have too much going on, and when I do I'll ask for a volunteer. I've never had the other players be jerks about it; or play the character in an immature way. My players are all friends and that's not the way you treat a friend. Flexor the Mighty!: [I]"the players will tend to use that character as a...well a meatshield at times."[/I] Sounds like the problem there is your players are being jerks, not a XP issue. [/QUOTE]
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Why punish a player if they can't come to the game?
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