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Why punish a player if they can't come to the game?
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<blockquote data-quote="Umbran" data-source="post: 2550176" data-attributes="member: 177"><p>My take on it is thus - </p><p>I don't want to penalize a player who cannot attend for decent, real life reasons. Here, I have a bigger concern than XP - I am more worried about what happens if the character should die while the player isn't present. So, when a player is not present, their character (if I can't remove them altogether for plot reasons) tends to get a goodly dose of "script immunity". The likelyhood of character death if you aren't present for the session is extremely low.</p><p></p><p>However, now I don't want to penalize the players who do show up. If they take more risk with their characters, why should they reap the same rewards as one who took less risk? If XP is a marker of advancement through one's personal story, why shouold a character who's story hasn't advanced as much be as far along? So, I drop the XP award for those covered by script immunity. Normally, this really isn't an issue. Everybody is missing occasionally, and being down a bit of XP here or there doesn't slow you up that much. It all comes out in the wash.</p><p></p><p>It only really matters if one is chronically missing from the game. But that's okay, too. A person who is chronically absent enough to run significantly behind the rest of the party probably ought to be considering if they ought to continue in the campaign anyway.</p></blockquote><p></p>
[QUOTE="Umbran, post: 2550176, member: 177"] My take on it is thus - I don't want to penalize a player who cannot attend for decent, real life reasons. Here, I have a bigger concern than XP - I am more worried about what happens if the character should die while the player isn't present. So, when a player is not present, their character (if I can't remove them altogether for plot reasons) tends to get a goodly dose of "script immunity". The likelyhood of character death if you aren't present for the session is extremely low. However, now I don't want to penalize the players who do show up. If they take more risk with their characters, why should they reap the same rewards as one who took less risk? If XP is a marker of advancement through one's personal story, why shouold a character who's story hasn't advanced as much be as far along? So, I drop the XP award for those covered by script immunity. Normally, this really isn't an issue. Everybody is missing occasionally, and being down a bit of XP here or there doesn't slow you up that much. It all comes out in the wash. It only really matters if one is chronically missing from the game. But that's okay, too. A person who is chronically absent enough to run significantly behind the rest of the party probably ought to be considering if they ought to continue in the campaign anyway. [/QUOTE]
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Why punish a player if they can't come to the game?
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