Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Why punish a player if they can't come to the game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DonTadow" data-source="post: 2550382" data-attributes="member: 22622"><p>Falling behind in XP is not going to put you on an uneven playing field for the game. Most adventures are drawn up to allow for up to two level difference between characters. There's no such thing as a "12th level campaign". There is low, mid, high and epic levels. Your analogy doesnt work because the game is created to allow for things such as level loss by ability or by death thus the higher you go the more frequent you will have players with different levels. A player woudl have to miss a heck of a lot of sessions to drop below two levels and at that point is that player even worth playing with. With players like that I drop their characters to npc mode and ...essently they play an npc when they come. No real adventures or stories are drawn around their characters. </p><p></p><p>Chess doesnt work as an anology for this . chess is a turn based game that requires only two players. If someone's not there... well they are probably going to lose because the other person doesnt have an opponent. Using your chess example again, as it can be as stratigic as d and d, someone else can't play your game because no oen else knows your exact strategy. If you're not there for three turns yes you'll lose and it isn't really fair to the players actualy playing chess to play your turn for you putting the burden of you losing on them.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2550382, member: 22622"] Falling behind in XP is not going to put you on an uneven playing field for the game. Most adventures are drawn up to allow for up to two level difference between characters. There's no such thing as a "12th level campaign". There is low, mid, high and epic levels. Your analogy doesnt work because the game is created to allow for things such as level loss by ability or by death thus the higher you go the more frequent you will have players with different levels. A player woudl have to miss a heck of a lot of sessions to drop below two levels and at that point is that player even worth playing with. With players like that I drop their characters to npc mode and ...essently they play an npc when they come. No real adventures or stories are drawn around their characters. Chess doesnt work as an anology for this . chess is a turn based game that requires only two players. If someone's not there... well they are probably going to lose because the other person doesnt have an opponent. Using your chess example again, as it can be as stratigic as d and d, someone else can't play your game because no oen else knows your exact strategy. If you're not there for three turns yes you'll lose and it isn't really fair to the players actualy playing chess to play your turn for you putting the burden of you losing on them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why punish a player if they can't come to the game?
Top