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Why punish a player if they can't come to the game?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 2550814" data-attributes="member: 5143"><p>Well, it is...as I see it there are 2 (or 3) goals to playing an RPG:</p><p></p><p>1) To tell a story</p><p>2) To gain new abilities in order to keep the game interesting and fight power powerful enemies</p><p>3) (optionally) To get together with friends</p><p></p><p>There's no story reasons to gaining levels unless the story you are playing happens to require it. It's a device so that players have a goal. They want to keep going so they can get cool powers and magic items. Because then they can do more stuff they couldn't do before.</p><p></p><p>It's a basic premise. It's the reason people play Computer RPGs. It's half of the reason most people play PnP RPGs. I know I would stop playing if I didn't get XP anymore. It's no fun to stay the same level, storyline alone doesn't do it for me.</p><p></p><p>Missing a couple of sessions won't make you lose enough XP to hinder your ability to "win". So, you don't care if you miss out on it. I accept this in the game I play in, if I can't make it, I can't make it. Same thing happens to me when I miss as happens to everyone else, it's fair that way. Plus, no arguing over what is important enough to miss the session. One person says they can't make it because their wife made them stay home and paint a room when they were doing nothing the next day. Is that important enough to miss the session? Most of my group would say no. Someone says they have an important raid in WoW that their guild planned a month in advance so he HAS to be there. That important enough to miss? Depends who you ask.</p><p></p><p>We don't make judgement, we just use simple and fair: Make an effort to not schedule things on the game day or choose to miss out on XP if you do. As I've said, it's rarely impossible to move things to earlier in the day before the session starts or to the day before or after.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2550814, member: 5143"] Well, it is...as I see it there are 2 (or 3) goals to playing an RPG: 1) To tell a story 2) To gain new abilities in order to keep the game interesting and fight power powerful enemies 3) (optionally) To get together with friends There's no story reasons to gaining levels unless the story you are playing happens to require it. It's a device so that players have a goal. They want to keep going so they can get cool powers and magic items. Because then they can do more stuff they couldn't do before. It's a basic premise. It's the reason people play Computer RPGs. It's half of the reason most people play PnP RPGs. I know I would stop playing if I didn't get XP anymore. It's no fun to stay the same level, storyline alone doesn't do it for me. Missing a couple of sessions won't make you lose enough XP to hinder your ability to "win". So, you don't care if you miss out on it. I accept this in the game I play in, if I can't make it, I can't make it. Same thing happens to me when I miss as happens to everyone else, it's fair that way. Plus, no arguing over what is important enough to miss the session. One person says they can't make it because their wife made them stay home and paint a room when they were doing nothing the next day. Is that important enough to miss the session? Most of my group would say no. Someone says they have an important raid in WoW that their guild planned a month in advance so he HAS to be there. That important enough to miss? Depends who you ask. We don't make judgement, we just use simple and fair: Make an effort to not schedule things on the game day or choose to miss out on XP if you do. As I've said, it's rarely impossible to move things to earlier in the day before the session starts or to the day before or after. [/QUOTE]
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Why punish a player if they can't come to the game?
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