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Why punish a player if they can't come to the game?
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<blockquote data-quote="swrushing" data-source="post: 2551340" data-attributes="member: 14140"><p></p></blockquote><p></p><p></p><p>so would it be correct to say that in your game XP is awarded for present players based on how much they added to the game and not like the usual challenges overcome etc? or is "added to the game" only a criterion for absent players?</p><p></p><p>Actually, such is the decision of the GM, not a fact of life. As seen here, other Gms don't follow that at all. its a choice.</p><p></p><p>Now, what does your game gain or how is it made better by denying xp to the characters of absent players and setting up level mismatches?</p><p></p><p></p><p></p><p>absolutely. I too when a player is absent tend to center the story elements around the personal backgrounds of those present. </p><p></p><p>why would the Gm do that? </p><p>Why wouldn't he instead run scenes relevent to and focused on the players there?</p><p></p><p></p><p></p><p>well, if you started in my game and told me "i wont be able to start for nine weeks" then i would plan on introducing your pc then. You would start at the same level as the other guys at that point in time. Same as if a year into the session someone new joins. they start at the same level as everyone else, not forced to start at the campaign beginning level from a year ago. or is that what you do with players new to your game, make them start back at square one regardless of how long ago that was?</p><p></p><p>now, if you said you were gonna show and didn;t for several weeks in a row, you and i would sit down and talk and come to an understanding about when you would be playing or whether you should sit this campaign out for a while until your schedule frees up. But, whenever you started you start at the current campaign level, with commensurate loot.</p><p></p><p>why wouldn't you?</p><p>[/QUOTE]</p>
[QUOTE="swrushing, post: 2551340, member: 14140"] [/QUOTE] so would it be correct to say that in your game XP is awarded for present players based on how much they added to the game and not like the usual challenges overcome etc? or is "added to the game" only a criterion for absent players? Actually, such is the decision of the GM, not a fact of life. As seen here, other Gms don't follow that at all. its a choice. Now, what does your game gain or how is it made better by denying xp to the characters of absent players and setting up level mismatches? absolutely. I too when a player is absent tend to center the story elements around the personal backgrounds of those present. why would the Gm do that? Why wouldn't he instead run scenes relevent to and focused on the players there? well, if you started in my game and told me "i wont be able to start for nine weeks" then i would plan on introducing your pc then. You would start at the same level as the other guys at that point in time. Same as if a year into the session someone new joins. they start at the same level as everyone else, not forced to start at the campaign beginning level from a year ago. or is that what you do with players new to your game, make them start back at square one regardless of how long ago that was? now, if you said you were gonna show and didn;t for several weeks in a row, you and i would sit down and talk and come to an understanding about when you would be playing or whether you should sit this campaign out for a while until your schedule frees up. But, whenever you started you start at the current campaign level, with commensurate loot. why wouldn't you? [/QUOTE]
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Why punish a player if they can't come to the game?
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