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Why punish a player if they can't come to the game?
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<blockquote data-quote="Mishihari Lord" data-source="post: 2551384" data-attributes="member: 128"><p>I think Grimstaff is right on the money here. In the good old days it was flat out impossible to have all characters at the same level of power. I still don't think its a big deal if if there are a couple of levels spread in character level. Despite all of WOTC's efforts the relative power of characters still varies greatly with class and build, and even more greatly depending on the nature of the challenge (a cleric who is great at fighting undead might be weak when the challenge is intrigue or stealth). D&D's niche protection makes this even less important than it is in other games. It doesn't _matter_ that the cleric is 10th level and the rogue is 8th if the cleric is primarily casting spells and the rogue is primarliy using his stealth skills. Neither will be able to overshadow the other and impinge on their fun, which is what all of this concern about "balance" is about.</p><p></p><p>The RAW says that XPs are awarded for overcoming challenges. If you're not there you don't overcome any challenges, so no XP. I've never seen any reason to change this. I've also not played with a group that did in my 25 or so years of playing, which leads me to believe that most people don't see this as a problem. If I was gaming with people who were playing competitvely rather than cooperatively to the point that a party level spread of a few levels was a problem, I would probably find another group to play with.</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 2551384, member: 128"] I think Grimstaff is right on the money here. In the good old days it was flat out impossible to have all characters at the same level of power. I still don't think its a big deal if if there are a couple of levels spread in character level. Despite all of WOTC's efforts the relative power of characters still varies greatly with class and build, and even more greatly depending on the nature of the challenge (a cleric who is great at fighting undead might be weak when the challenge is intrigue or stealth). D&D's niche protection makes this even less important than it is in other games. It doesn't _matter_ that the cleric is 10th level and the rogue is 8th if the cleric is primarily casting spells and the rogue is primarliy using his stealth skills. Neither will be able to overshadow the other and impinge on their fun, which is what all of this concern about "balance" is about. The RAW says that XPs are awarded for overcoming challenges. If you're not there you don't overcome any challenges, so no XP. I've never seen any reason to change this. I've also not played with a group that did in my 25 or so years of playing, which leads me to believe that most people don't see this as a problem. If I was gaming with people who were playing competitvely rather than cooperatively to the point that a party level spread of a few levels was a problem, I would probably find another group to play with. [/QUOTE]
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Why punish a player if they can't come to the game?
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