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Why punish a player if they can't come to the game?
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<blockquote data-quote="ThirdWizard" data-source="post: 2551538" data-attributes="member: 12037"><p>I, at least, have come to understand much better since the beginning of this thread. It has been very enlightening for me.</p><p></p><p></p><p></p><p>My oppinion on the matter is pretty set, but in my mind the issue isn't an extremely important aspect of the game. It isn't going to impact my enjoyment of the game in the slightest. So, if 50% of the players really wanted absentee players to get no (or half or whatever) xp, and the other players were like me, and fairly ambivalent to the issue, the best solution would be to impose the zero-xp rule.</p><p></p><p>The unfortunate aspect is when both are strongly in favor of their desired way. I can't imagine it being that important, but as this thread shows, I'm probably wrong. To many people this seems like a very important issue, though I don't exactly understand why.</p><p></p><p></p><p></p><p>By all rights, I should be extremely upset at players missing games, but then again, maybe I'm so used to it that it has lost its impact on me. I plan each session <em>expecting</em> at least one player to miss the session. These people are busy, and we have more than a few times put off sessions by a week because of absent players. With an official schedule of 2 games per month we have achieved 17 in the past year.</p><p></p><p>It's frustrating, I admit. I'm not happy with the current situation. We have an alternate campaign that I started we can play instead (those 17 being the main campaign I'm running) when too many people can't show. The alternate campaign is becoming more popular than the actual campaign... but now I'm ranting.</p><p></p><p>Perhaps, I've just lost all hope of players actually making it to all games. I love my players, they're a great group when they can show. But, it just doesn't work that way. One player even had to drive three hours to make it to the session this summer. That's one way. The fact that she would spend six hours on the road is a testement to how much fun we have at the games, though. It's worth the hassle! But, now I'm rambling. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p></p><p>Now I probably make even less sense? I don't know. I think I have a fairly odd and unique perspective when it comes to missed play, however. I'm not your average gamer in that regard, I know. I'm the oddball among geeks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I am probably the only DM in this thread who has problems with players showing up and sees at as something I am willing to <s>overlook</s> work around (EDIT: I have had very good talks with my players about it, so overlook isn't the right word here. They arn't missing because they don't want to be there. They are more upset about missing than I am! Work around is much better, I think). When the players who do show said that it was becoming annoying, we started up the other campaign, which is wildly successful as well. I think some other people do that, however.</p><p></p><p></p><p></p><p>lol, I admit, I never would have thought of that. I don't think its a likely actual scenario, but if the players perceve it to be important then that is more important than the actual odds of such a thing happening. Again, very player dependant. I suppose, again, that I am in the minority.</p><p></p><p>EDIT: Night. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I want to add that I have found this an enjoyable debate, and I, at least, have learned things from it, which is great!</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2551538, member: 12037"] I, at least, have come to understand much better since the beginning of this thread. It has been very enlightening for me. My oppinion on the matter is pretty set, but in my mind the issue isn't an extremely important aspect of the game. It isn't going to impact my enjoyment of the game in the slightest. So, if 50% of the players really wanted absentee players to get no (or half or whatever) xp, and the other players were like me, and fairly ambivalent to the issue, the best solution would be to impose the zero-xp rule. The unfortunate aspect is when both are strongly in favor of their desired way. I can't imagine it being that important, but as this thread shows, I'm probably wrong. To many people this seems like a very important issue, though I don't exactly understand why. By all rights, I should be extremely upset at players missing games, but then again, maybe I'm so used to it that it has lost its impact on me. I plan each session [I]expecting[/I] at least one player to miss the session. These people are busy, and we have more than a few times put off sessions by a week because of absent players. With an official schedule of 2 games per month we have achieved 17 in the past year. It's frustrating, I admit. I'm not happy with the current situation. We have an alternate campaign that I started we can play instead (those 17 being the main campaign I'm running) when too many people can't show. The alternate campaign is becoming more popular than the actual campaign... but now I'm ranting. Perhaps, I've just lost all hope of players actually making it to all games. I love my players, they're a great group when they can show. But, it just doesn't work that way. One player even had to drive three hours to make it to the session this summer. That's one way. The fact that she would spend six hours on the road is a testement to how much fun we have at the games, though. It's worth the hassle! But, now I'm rambling. :uhoh: Now I probably make even less sense? I don't know. I think I have a fairly odd and unique perspective when it comes to missed play, however. I'm not your average gamer in that regard, I know. I'm the oddball among geeks. ;) I am probably the only DM in this thread who has problems with players showing up and sees at as something I am willing to [s]overlook[/s] work around (EDIT: I have had very good talks with my players about it, so overlook isn't the right word here. They arn't missing because they don't want to be there. They are more upset about missing than I am! Work around is much better, I think). When the players who do show said that it was becoming annoying, we started up the other campaign, which is wildly successful as well. I think some other people do that, however. lol, I admit, I never would have thought of that. I don't think its a likely actual scenario, but if the players perceve it to be important then that is more important than the actual odds of such a thing happening. Again, very player dependant. I suppose, again, that I am in the minority. EDIT: Night. ;) I want to add that I have found this an enjoyable debate, and I, at least, have learned things from it, which is great! [/QUOTE]
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