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Why punish a player if they can't come to the game?
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<blockquote data-quote="Mallus" data-source="post: 2552331" data-attributes="member: 3887"><p>That's because it doesn't equate. It was the first step in my changing view of XP.</p><p></p><p>This view was further shaped by the realities of playing as busy thirtysomethings. I want my players to play --when they have the time. I don't want to offer disincentives to play. There's no need for a member of my group to decide whether or not they have the time to 'make the commitment to the game'. If they can make it, they can run a character with as many viable play options as everyone else (I realize that characters of different levels can all be viable in a given group. But I wanted an easy way of establishing a baseline So every PC is <em>always</em> the same level. I like simple). </p><p></p><p>I don't see it as fundementally different from a weekly drinking night. If you come, you --hopefully- enjoy yourself. If you miss a week, well, you've missed some good booze and sparkling conversation (err, about "Deadwood" and the DC Universe....). You don't automatically start that evening off with less money in your pocket and fewer things to say. </p><p></p><p>I also allow players to freely swap in/out alternate characters. As one player said to me, 'Your world is so interesting, I keep thinking of new characters that I want to play'. So I let them. The truth is, none of us are going to be <em>increasing</em> the amount of gaming time we have before we reach retirement age. So I let players play what the want without fear of falling 'behind'. Its all about facilitaing play... </p><p></p><p>In the end I look at XP now as more of a marker that defines certain game parameters (say, like PC abilities and challenges faced). Discussing it in terms of 'free' vs. 'earned' doesn't make much sense to me now, since what I'm concerned with as DM is providing an interesting and challenging play experience during each individual session (well, its my goal, at any rate). </p><p></p><p>Right now I run a 7th level game. So players start each session with 7th level characters. Simple... did I mention I like that?</p></blockquote><p></p>
[QUOTE="Mallus, post: 2552331, member: 3887"] That's because it doesn't equate. It was the first step in my changing view of XP. This view was further shaped by the realities of playing as busy thirtysomethings. I want my players to play --when they have the time. I don't want to offer disincentives to play. There's no need for a member of my group to decide whether or not they have the time to 'make the commitment to the game'. If they can make it, they can run a character with as many viable play options as everyone else (I realize that characters of different levels can all be viable in a given group. But I wanted an easy way of establishing a baseline So every PC is [i]always[/i] the same level. I like simple). I don't see it as fundementally different from a weekly drinking night. If you come, you --hopefully- enjoy yourself. If you miss a week, well, you've missed some good booze and sparkling conversation (err, about "Deadwood" and the DC Universe....). You don't automatically start that evening off with less money in your pocket and fewer things to say. I also allow players to freely swap in/out alternate characters. As one player said to me, 'Your world is so interesting, I keep thinking of new characters that I want to play'. So I let them. The truth is, none of us are going to be [i]increasing[/i] the amount of gaming time we have before we reach retirement age. So I let players play what the want without fear of falling 'behind'. Its all about facilitaing play... In the end I look at XP now as more of a marker that defines certain game parameters (say, like PC abilities and challenges faced). Discussing it in terms of 'free' vs. 'earned' doesn't make much sense to me now, since what I'm concerned with as DM is providing an interesting and challenging play experience during each individual session (well, its my goal, at any rate). Right now I run a 7th level game. So players start each session with 7th level characters. Simple... did I mention I like that? [/QUOTE]
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Why punish a player if they can't come to the game?
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