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Why punish a player if they can't come to the game?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 2552418" data-attributes="member: 5143"><p>Actually, the bowling analogy is interesting. I like it! You are all on the same team, playing on a regular basis, but bowling is one of those sports where you are always trying to outdo even your own teammates. The ultimate goal is to win against your opponents, but you really want to have the best score on your team as well. Teams sometimes give awards to the best player each game or at the end of the league.</p><p></p><p>They do this to encourage each player on the team to try their best. I've seen bowling teams get fairly mad at a player for not showing up before, especially their best player as his score is what is needed to win.</p><p></p><p>This is exactly the type of attitude I have for my D&D game. It is still a game, still for fun, but you use the "score" to determine which one of you is the best. You don't REALLY care what your score it, you could be the last placed person on the team and you would still be having fun. Doesn't mean you didn't wish you were higher and strive to get above your teammates. There is competition, but it is good natured and cooperative. I don't know of a group I've ever been in where there wasn't some bragging about taking out a Troll single handedly or the massive crit that saved everyone's butts. I've had my players argue about who has been the most useful many times before. It IS competative, but it's also good natured.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2552418, member: 5143"] Actually, the bowling analogy is interesting. I like it! You are all on the same team, playing on a regular basis, but bowling is one of those sports where you are always trying to outdo even your own teammates. The ultimate goal is to win against your opponents, but you really want to have the best score on your team as well. Teams sometimes give awards to the best player each game or at the end of the league. They do this to encourage each player on the team to try their best. I've seen bowling teams get fairly mad at a player for not showing up before, especially their best player as his score is what is needed to win. This is exactly the type of attitude I have for my D&D game. It is still a game, still for fun, but you use the "score" to determine which one of you is the best. You don't REALLY care what your score it, you could be the last placed person on the team and you would still be having fun. Doesn't mean you didn't wish you were higher and strive to get above your teammates. There is competition, but it is good natured and cooperative. I don't know of a group I've ever been in where there wasn't some bragging about taking out a Troll single handedly or the massive crit that saved everyone's butts. I've had my players argue about who has been the most useful many times before. It IS competative, but it's also good natured. [/QUOTE]
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Why punish a player if they can't come to the game?
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