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Why punish a player if they can't come to the game?
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<blockquote data-quote="farscapesg1" data-source="post: 2552560" data-attributes="member: 15234"><p>Well, for our group we plan the next session at the end of the current session. So, when we are wrapping the game up, we pull out the calendar and say "So, two weeks from today, is that good for everyone?" It is up to the players to either make room in their schedules or not.</p><p></p><p>We don't have a situation where any of the spouses play. My wife used to be in the group, so if we took a trip or something came up, the group was down two players. She dropped the game becuase she wasn't enjoying it as much, and wanted to be able to do other things without causing as much problems with the group. It is a lot easier for the group to keep playing if one player is gone (me) then if two people are missing.</p><p></p><p>Our sessions are flexible to some point. If everyone can't make it on Saturday (our normal gaming day), then we offer the idea of making it Sunday. If a couple people are going to miss we are pretty easy about just postponing it another week. I think that my DM does a pretty good job trying to make sure that the games are on a schedule that is best for the majority, if not the whole group.</p><p></p><p></p><p></p><p>This hits on a completely seperate issue. Our group is similar. When 6 o'clock comes, the game is over as we all have to get back to our normal lives. If we are in the middle of the dungeon, that is where we are whent he next session starts. We have had to end in the middle of a combat even. We either leave everything on the battlemat on the table, or write notes on the mat for where the miniatures are and put them back at the next session.</p><p></p><p>I've played in a couple groups that insisted on finishing combats or getting to a stopping point, resulting in the game going an hour over. I don't play in those groups anymore becuase it isn't worth the headache of my wife calling me every 10 minutes to see why we are running late and how much longer it is going to be <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p></blockquote><p></p>
[QUOTE="farscapesg1, post: 2552560, member: 15234"] Well, for our group we plan the next session at the end of the current session. So, when we are wrapping the game up, we pull out the calendar and say "So, two weeks from today, is that good for everyone?" It is up to the players to either make room in their schedules or not. We don't have a situation where any of the spouses play. My wife used to be in the group, so if we took a trip or something came up, the group was down two players. She dropped the game becuase she wasn't enjoying it as much, and wanted to be able to do other things without causing as much problems with the group. It is a lot easier for the group to keep playing if one player is gone (me) then if two people are missing. Our sessions are flexible to some point. If everyone can't make it on Saturday (our normal gaming day), then we offer the idea of making it Sunday. If a couple people are going to miss we are pretty easy about just postponing it another week. I think that my DM does a pretty good job trying to make sure that the games are on a schedule that is best for the majority, if not the whole group. This hits on a completely seperate issue. Our group is similar. When 6 o'clock comes, the game is over as we all have to get back to our normal lives. If we are in the middle of the dungeon, that is where we are whent he next session starts. We have had to end in the middle of a combat even. We either leave everything on the battlemat on the table, or write notes on the mat for where the miniatures are and put them back at the next session. I've played in a couple groups that insisted on finishing combats or getting to a stopping point, resulting in the game going an hour over. I don't play in those groups anymore becuase it isn't worth the headache of my wife calling me every 10 minutes to see why we are running late and how much longer it is going to be :o [/QUOTE]
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Why punish a player if they can't come to the game?
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