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Why punish a player if they can't come to the game?
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<blockquote data-quote="DonTadow" data-source="post: 2554881" data-attributes="member: 22622"><p>Player improvement (as you're talkinga bout it) is very important to me. </p><p>I use XP, but I don't rely on soley that to make my players better players. Honestly half of them don't even keep track of their xp I do, but the other half keep feverish details. </p><p></p><p>Outside of XP, which brings natural leveling, I allow characters a forum to speak and converse outside of game on the game website. Even if a player cant be there it allows them to "be" apart of the group while not there. Everything they do on the forum they earn points for to buy things such as feats, skills, xp and bonus's. There are limits on all of this of course to keep it balanced. However, I don't just give them the items, they have to tell me how they went about aquiring them, whether they broke apart and hunted or read books on the ship. I think that has helped out a few weith their roleplaying as they have gotten more of a feel for the character. I'm a big proponent on if you only do things once a week, you will grow slowly at it, but if you have the opportunity ot practice throughout the week, you'll get better. </p><p></p><p>I think also listening to the players and allowing their ideas to seep into the campaign is always good for emercing the players more into the game. </p><p></p><p>Positive reinforcement is always the best motivator. I always make sure to comment on all the journals of my players whether its verbal or written . I read an extrodinarily good journal the other day by a player and she responded that my little bit of priase went a long way with her because im thedm. </p><p></p><p>I know its a lot more than some do for their game, but I think thats what makes me Iron DM Dreads <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2554881, member: 22622"] Player improvement (as you're talkinga bout it) is very important to me. I use XP, but I don't rely on soley that to make my players better players. Honestly half of them don't even keep track of their xp I do, but the other half keep feverish details. Outside of XP, which brings natural leveling, I allow characters a forum to speak and converse outside of game on the game website. Even if a player cant be there it allows them to "be" apart of the group while not there. Everything they do on the forum they earn points for to buy things such as feats, skills, xp and bonus's. There are limits on all of this of course to keep it balanced. However, I don't just give them the items, they have to tell me how they went about aquiring them, whether they broke apart and hunted or read books on the ship. I think that has helped out a few weith their roleplaying as they have gotten more of a feel for the character. I'm a big proponent on if you only do things once a week, you will grow slowly at it, but if you have the opportunity ot practice throughout the week, you'll get better. I think also listening to the players and allowing their ideas to seep into the campaign is always good for emercing the players more into the game. Positive reinforcement is always the best motivator. I always make sure to comment on all the journals of my players whether its verbal or written . I read an extrodinarily good journal the other day by a player and she responded that my little bit of priase went a long way with her because im thedm. I know its a lot more than some do for their game, but I think thats what makes me Iron DM Dreads ;). [/QUOTE]
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Why punish a player if they can't come to the game?
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